/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/******************************************************************************
*
* NAME
* $Archive: /Commando/Code/Commando/DlgMPConnectionRefused.cpp $
*
* DESCRIPTION
*
******************************************************************************/
#include "DlgMPConnectionRefused.h"
#include "cnetwork.h"
#include "resource.h"
#include
#include "dlgmainmenu.h"
#include "gamespyadmin.h"
#include "specialbuilds.h"
#include "dialogtests.h"
#include "dialogmgr.h"
#include "gameinitmgr.h"
/******************************************************************************
*
* NAME
* DlgMPConnectionRefused::DoDialog
*
* DESCRIPTION
*
* INPUTS
* NONE
*
* RESULT
* True if dialog created successfully.
*
******************************************************************************/
bool DlgMPConnectionRefused::DoDialog(const WCHAR * text, bool show_splash_screen)
{
DlgMPConnectionRefused* popup = new DlgMPConnectionRefused(text, show_splash_screen);
if (popup)
{
popup->Start_Dialog();
popup->Release_Ref();
}
return (popup != NULL);
}
/******************************************************************************
*
* NAME
* DlgMPConnectionRefused::DlgMPConnectionRefused
*
* DESCRIPTION
* Constructor
*
* INPUTS
* NONE
*
* RESULT
* NONE
*
******************************************************************************/
DlgMPConnectionRefused::DlgMPConnectionRefused(const WCHAR * text, bool show_splash_screen) :
PopupDialogClass(IDD_MULTIPLAY_CONNECTION_REFUSED)
{
WWDEBUG_SAY(("DlgMPConnectionRefused: Instantiated\n"));
WWASSERT(text != NULL);
Text.Format(text);
ShowSplashScreen = show_splash_screen;
}
/******************************************************************************
*
* NAME
* DlgMPConnectionRefused::~DlgMPConnectionRefused
*
* DESCRIPTION
* Destructor
*
* INPUTS
* NONE
*
* RESULT
* NONE
*
******************************************************************************/
DlgMPConnectionRefused::~DlgMPConnectionRefused()
{
WWDEBUG_SAY(("DlgMPConnectionRefused: Destructing\n"));
}
/******************************************************************************
*
* NAME
* DlgMPConnectionRefused::On_Init_Dialog
*
* DESCRIPTION
*
* INPUTS
* NONE
*
* RESULT
* NONE
*
******************************************************************************/
void DlgMPConnectionRefused::On_Init_Dialog(void)
{
Set_Dlg_Item_Text(IDC_REFUSAL_TEXT, Text);
PopupDialogClass::On_Init_Dialog();
}
/******************************************************************************
*
* NAME
* DlgMPConnectionRefused::On_Command
*
* DESCRIPTION
* Process command messages from controls
*
* INPUTS
* Ctrl - ID of control
* Message -
* Param - 0 = User invoked abort. 1 = Connection refused by server.
*
* RESULT
* NONE
*
******************************************************************************/
void DlgMPConnectionRefused::On_Command(int ctrlID, int message, DWORD param)
{
if ((IDOK == ctrlID) && (1 != param))
{
if (cNetwork::I_Am_Client())
{
cNetwork::Cleanup_Client();
}
if (cGameSpyAdmin::Get_Is_Launched_From_Gamespy())
{
#ifdef MULTIPLAYERDEMO
GameInitMgrClass::End_Game ();
if (ShowSplashScreen)
{
DialogMgrClass::Flush_Dialogs ();
START_DIALOG (SplashOutroMenuDialogClass);
}
else
{
extern void Stop_Main_Loop (int);
Stop_Main_Loop(EXIT_SUCCESS);
}
#else
extern void Stop_Main_Loop (int);
Stop_Main_Loop(EXIT_SUCCESS);
#endif // MULTIPLAYERDEMO
}
else if (DialogMgrClass::Get_Dialog_Count () == 1)
{
START_DIALOG (MainMenuDialogClass);
}
}
PopupDialogClass::On_Command(ctrlID, message, param);
}