/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/******************************************************************************
*
* NAME
* $Archive: /Commando/Code/Commando/DlgMPConnectionRefused.h $
*
* DESCRIPTION
*
******************************************************************************/
#ifndef __DLGMPCONNECTIONREFUSED_H__
#define __DLGMPCONNECTIONREFUSED_H__
#include
class DlgMPConnectionRefused :
public PopupDialogClass
{
public:
static bool DoDialog(const WCHAR * text, bool show_splash_screen);
void On_Init_Dialog(void);
protected:
DlgMPConnectionRefused(const WCHAR * text, bool show_splash_screen);
virtual ~DlgMPConnectionRefused();
void On_Command(int ctrl, int message, DWORD param);
private:
// Prevent copy and assignment
DlgMPConnectionRefused(const DlgMPConnectionRefused&);
const DlgMPConnectionRefused& operator=(const DlgMPConnectionRefused&);
WideStringClass Text;
bool ShowSplashScreen;
};
#endif // __DLGMPCONNECTIONREFUSED_H__