/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /****************************************************************************** * * NAME * $Archive: /Commando/Code/Commando/DlgMPConnectionRefused.h $ * * DESCRIPTION * ******************************************************************************/ #ifndef __DLGMPCONNECTIONREFUSED_H__ #define __DLGMPCONNECTIONREFUSED_H__ #include class DlgMPConnectionRefused : public PopupDialogClass { public: static bool DoDialog(const WCHAR * text, bool show_splash_screen); void On_Init_Dialog(void); protected: DlgMPConnectionRefused(const WCHAR * text, bool show_splash_screen); virtual ~DlgMPConnectionRefused(); void On_Command(int ctrl, int message, DWORD param); private: // Prevent copy and assignment DlgMPConnectionRefused(const DlgMPConnectionRefused&); const DlgMPConnectionRefused& operator=(const DlgMPConnectionRefused&); WideStringClass Text; bool ShowSplashScreen; }; #endif // __DLGMPCONNECTIONREFUSED_H__