/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /****************************************************************************** * * NAME * $Archive: /Commando/Code/Commando/DlgRestart.cpp $ * * DESCRIPTION * Dialog to notify the user that the game requires a restart. * * PROGRAMMER * Denzil E. Long, Jr. * $Author: Denzil_l $ * * VERSION INFO * $Revision: 3 $ * $Modtime: 10/18/01 6:23p $ * ******************************************************************************/ #include "DlgRestart.h" #include "Resource.h" #include "MainLoop.h" #include "String_IDs.h" #include #include /****************************************************************************** * * NAME * DlgRestart::DoDialog * * DESCRIPTION * * INPUTS * NONE * * RESULT * True if dialog created successfully. * ******************************************************************************/ bool DlgRestart::DoDialog(void) { DlgRestart* popup = new DlgRestart; if (popup) { popup->Start_Dialog(); popup->Set_Title(TRANSLATE(IDS_RESTART_TITLE)); popup->Release_Ref(); } return (popup != NULL); } /****************************************************************************** * * NAME * DlgRestart::DlgRestart * * DESCRIPTION * Constructor * * INPUTS * NONE * * RESULT * NONE * ******************************************************************************/ DlgRestart::DlgRestart() : PopupDialogClass(IDD_MESSAGEBOX_OK) { WWDEBUG_SAY(("DlgRestart: Instantiated\n")); } /****************************************************************************** * * NAME * DlgRestart::~DlgRestart * * DESCRIPTION * Destructor * * INPUTS * NONE * * RESULT * NONE * ******************************************************************************/ DlgRestart::~DlgRestart() { WWDEBUG_SAY(("DlgRestart: Destructing\n")); } /****************************************************************************** * * NAME * DlgRestart::On_Init_Dialog * * DESCRIPTION * One time initialzation. * * INPUTS * NONE * * RESULT * NONE * ******************************************************************************/ void DlgRestart::On_Init_Dialog(void) { Set_Dlg_Item_Text(IDC_MESSAGE, TRANSLATE(IDS_RESTART_PROMPT)); PopupDialogClass::On_Init_Dialog(); } /****************************************************************************** * * NAME * DlgRestart::On_Command * * DESCRIPTION * Process command message * * INPUTS * Ctrl - ID of control * Message - * Param - * * RESULT * NONE * ******************************************************************************/ void DlgRestart::On_Command(int ctrl, int message, DWORD param) { if (IDOK == ctrl) { Stop_Main_Loop(RESTART_EXITCODE); End_Dialog(); } }