/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #ifndef _GAMESPY_QNR_H_ #define _GAMESPY_QNR_H_ /******** INCLUDES ********/ #include #include #include "trim.h" /******** DEFINES ********/ class CGameSpyQnR { protected: char secret_key[9]; BOOL m_GSInit; BOOL m_GSEnabled; qr_t query_reporting_rec; void DoGameStuff(void); BOOL Append_InfoKey_Pair(char *outbuf, int maxlen, const char *key, const char *value); BOOL Append_InfoKey_Pair(char *outbuf, int maxlen, const char *key, const StringClass &value); BOOL Append_InfoKey_Pair(char *outbuf, int maxlen, const char *key, const WideStringClass &value); static const char *gamename; static const char *bname; static const int prodid; static const int cdkey_id; static const char *default_heartbeat_list; int StartTime; public: void Init(void); void LaunchArcade(void); void TrackUsage(void); void Shutdown(void); BOOL Parse_HeartBeat_List(const char *list); const char *Get_GameSpy_GameName(void) { return gamename; } const char *Get_Default_HeartBeat_List(void) { return default_heartbeat_list; } void Enable_Reporting(BOOL enable) { m_GSEnabled = enable; } BOOL IsEnabled(void) { return m_GSEnabled; } void Think(); void basic_callback(char *outbuf, int maxlen); void info_callback(char *outbuf, int maxlen); void rules_callback(char *outbuf, int maxlen); void players_callback(char *outbuf, int maxlen); CGameSpyQnR(); virtual ~CGameSpyQnR(); }; extern CGameSpyQnR GameSpyQnR; #endif