/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /****************************************************************************** * * FILE * $Archive: /Commando/Code/Commando/WOLJoinGame.h $ * * DESCRIPTION * * PROGRAMMER * $Author: Denzil_l $ * * VERSION INFO * $Revision: 10 $ * $Modtime: 1/16/02 4:25p $ * ******************************************************************************/ #ifndef __WOLJOINGAME_H__ #define __WOLJOINGAME_H__ #include #include #include #include #include #include "DlgMPTeamSelect.h" namespace WWOnline { class Session; class ChannelData; class ChannelEvent; } class cGameData; class DlgWOLWaitEvent; class WOLJoinGame : public RefCountClass, public Observer, public Observer, public Signaler { public: static void JoinTheGame(const wchar_t* gameName, const wchar_t* password, bool allowTeamSelect); protected: WOLJoinGame(); ~WOLJoinGame(); // Prevent copy and assignment WOLJoinGame(const WOLJoinGame&); const WOLJoinGame& operator=(const WOLJoinGame&); bool FinalizeCreate(void); cGameData* CreateGameFromChannel(const RefPtr& channel); bool Join(const wchar_t* gameName, const wchar_t* password, bool allowTeamSelect); void ProceedWithConnection(int teamChoice); void Leave(void); bool StartServerConnect(void); void ConnectToServer(void); void HandleNotification(WWOnline::ChannelEvent&); void HandleNotification(DlgWOLWaitEvent&); void ReceiveSignal(MPChooseTeamSignal&); private: RefPtr mWOLSession; typedef enum {IDLE_STATE = 0, JOINING_STATE, FIREWALL_STATE} JoinState; JoinState mJoinState; bool mAllowTeamSelect; WideStringClass mGameName; WideStringClass mPassword; RefPtr mTheChannel; int mTeamChoice; unsigned long mClanID; }; #endif __WOLJOINGAME_H__