/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/bandwidthgraph.h $* * * * $Author:: Steve_t $* * * * $Modtime:: 10/26/01 12:45p $* * * * $Revision:: 5 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef __BANDWIDTHGRAPH_H__ #define __BANDWIDTHGRAPH_H__ #include "bittype.h" #include "wwstring.h" class Render2DTextClass; class Font3DInstanceClass; //----------------------------------------------------------------------------- class cBandwidthGraph { public: static void Onetime_Init(void); static void Onetime_Shutdown(void); static void Think(void); static void Render(void); static void Set_Scale(int scale) {BandwidthScaler = scale;} private: static void Bandwidth_Graph(StringClass & label, int bps, int target_bps, float bandwidth_multiplier, float average_priority, bool is_loading); static Render2DTextClass * PTextRenderer; static Font3DInstanceClass * PFont; static int BandwidthScaler; static float YPosition; static float BarHeight; static float BarWidth; static float YIncrement; }; //----------------------------------------------------------------------------- #endif // __BANDWIDTHGRAPH_H__