/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/comnetrcv.h $* * * * $Author:: Steve_t $* * * * $Modtime:: 9/28/01 5:01p $* * * * $Revision:: 57 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSV_VER) #pragma once #endif #ifndef COMNETRCV_H #define COMNETRCV_H #include "always.h" class cPacket; /* ** There functions will be called when corresponding packet types are receicved */ class CombatNetworkReceiver { public: // This may not fit here, but... // Server Update function allows the Host to generate any state update packets it wishes. virtual bool Server_Update_Dynamic_Objects(bool is_urgent = false) = 0; virtual void Server_Send_Delete_Notifications(void) = 0; virtual bool Client_Update_Dynamic_Objects(bool is_urgent = false) = 0; }; #endif // COMNETRCV_H