/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/csconsolecommandevent.cpp $* * * * $Author:: Tom_s $* * * * $Modtime:: 10/11/01 1:02p $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "csconsolecommandevent.h" #include #include #include "networkobjectfactory.h" #include "gamemode.h" #include "cnetwork.h" #include "consolefunction.h" #include "apppackettypes.h" #include "networkobjectmgr.h" DECLARE_NETWORKOBJECT_FACTORY(cCsConsoleCommandEvent, NETCLASSID_CSCONSOLECOMMANDEVENT); //----------------------------------------------------------------------------- cCsConsoleCommandEvent::cCsConsoleCommandEvent(void) { ::strcpy(Command, ""); Set_App_Packet_Type(APPPACKETTYPE_CSCONSOLECOMMANDEVENT); } //----------------------------------------------------------------------------- void cCsConsoleCommandEvent::Init(LPCSTR command) { WWASSERT(cNetwork::I_Am_Only_Client()); WWASSERT(command != NULL); WWASSERT(::strlen(command) > 0); WWASSERT(::strlen(command) < sizeof(Command)); ::strcpy(Command, command); Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID()); Set_Object_Dirty_Bit(0, BIT_CREATION, true); } //----------------------------------------------------------------------------- void cCsConsoleCommandEvent::Act(void) { WWASSERT(cNetwork::I_Am_Server()); if (GameModeManager::Find("Combat")->Is_Active()) { ConsoleFunctionManager::Parse_Input(Command); } } //----------------------------------------------------------------------------- void cCsConsoleCommandEvent::Export_Creation(BitStreamClass & packet) { WWASSERT(cNetwork::I_Am_Only_Client()); cNetEvent::Export_Creation(packet); packet.Add_Terminated_String(Command); Set_Delete_Pending(); } //----------------------------------------------------------------------------- void cCsConsoleCommandEvent::Import_Creation(BitStreamClass & packet) { WWASSERT(cNetwork::I_Am_Server()); cNetEvent::Import_Creation(packet); packet.Get_Terminated_String(Command, sizeof(Command)); Act(); Set_Delete_Pending(); }