/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : commando * * * * $Archive:: /Commando/Code/Commando/dlgcncwinscreen.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 1/07/02 3:31p $* * * * $Revision:: 6 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __DLGCNCWINSCREEN_H #define __DLGCNCWINSCREEN_H #include "menudialog.h" #include "player.h" #include "widestring.h" #include "render2d.h" #include "menubackdrop.h" ////////////////////////////////////////////////////////////////////// // // CNCWinScreenMenuClass // ////////////////////////////////////////////////////////////////////// class CNCWinScreenMenuClass : public MenuDialogClass { public: /////////////////////////////////////////////////////////////////// // Public constructors/destructors /////////////////////////////////////////////////////////////////// CNCWinScreenMenuClass (void); ~CNCWinScreenMenuClass (void); /////////////////////////////////////////////////////////////////// // Public methods /////////////////////////////////////////////////////////////////// // // Inherited // void On_Init_Dialog (void); void On_Destroy (void); void Render (void); void On_Command (int ctrl_id, int mesage_id, DWORD param); void On_Menu_Activate (bool onoff); void On_Frame_Update (void); // // Control population control // void Populate_Player_Lists (int team_id, int list_ctrl_id); void Build_Player_Display_Name (const cPlayer *player, WideStringClass &outName); // // Static methods // static void Close_Dialog (void); private: //////////////////////////////////////////////////////////////// // Private methods //////////////////////////////////////////////////////////////// static int __cdecl ListSortCallback (const void *elem1, const void *elem2); //////////////////////////////////////////////////////////////// // Private member data //////////////////////////////////////////////////////////////// RenderObjClass * HeaderModel; Render2DClass BlackoutRenderer; MenuBackDropClass WinScreenBackdrop; float UpdateTimer; bool ShowLadderPoints; static CNCWinScreenMenuClass * _TheInstance; static const float UpdateIntervalS; }; #endif //__DLGCNCWINSCREEN_H