/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/commando/dlgcontrols.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 7/17/01 5:33p $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __DLGCONTROLS_H #define __DLGCONTROLS_H #include "menudialog.h" //////////////////////////////////////////////////////////////// // // ControlsMenuClass // //////////////////////////////////////////////////////////////// class ControlsMenuClass : public MenuDialogClass { public: ////////////////////////////////////////////////////////////// // Public constructors/destructor ////////////////////////////////////////////////////////////// ControlsMenuClass (void); ~ControlsMenuClass (void); ////////////////////////////////////////////////////////////// // Public methods ////////////////////////////////////////////////////////////// // // Inherited // void On_Init_Dialog (void); void On_Command (int ctrl_id, int message_id, DWORD param); // // Configuration support // void Apply_Changes (void); void Reload (void); // // Singleton instance access // static ControlsMenuClass * Get_Instance (void) { return _TheInstance; } private: ////////////////////////////////////////////////////////////// // Private member data ////////////////////////////////////////////////////////////// static ControlsMenuClass * _TheInstance; }; #endif //__DLGCONTROLS_H