/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/commando/dlgcontroltabs.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 11/09/01 1:45p $* * * * $Revision:: 4 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __DLGCONTROLTABS_H #define __DLGCONTROLTABS_H #include "dlgcontrolslisttab.h" #include "resource.h" //////////////////////////////////////////////////////////////// // Forward declarations //////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////// // // ControlsBasicMvmtTabClass // //////////////////////////////////////////////////////////////// class ControlsBasicMvmtTabClass : public ControlsListTabClass { public: ControlsBasicMvmtTabClass (void); }; //////////////////////////////////////////////////////////////// // // ControlsMultiPlayTabClass // //////////////////////////////////////////////////////////////// class ControlsMultiPlayTabClass : public ControlsListTabClass { public: ControlsMultiPlayTabClass (void); }; //////////////////////////////////////////////////////////////// // // ControlsMiscTabClass // //////////////////////////////////////////////////////////////// class ControlsMiscTabClass : public ControlsListTabClass { public: ControlsMiscTabClass (void); }; //////////////////////////////////////////////////////////////// // // ControlsLookTabClass // //////////////////////////////////////////////////////////////// class ControlsLookTabClass : public ControlsListTabClass { public: ControlsLookTabClass (void); void On_Init_Dialog (void); bool On_Apply (void); void On_Reload (void); private: void Load_Controls (void); }; //////////////////////////////////////////////////////////////// // // ControlsWeaponsTabClass // //////////////////////////////////////////////////////////////// class ControlsWeaponsTabClass : public ControlsListTabClass { public: ControlsWeaponsTabClass (void); }; //////////////////////////////////////////////////////////////// // // ControlsAttackTabClass // //////////////////////////////////////////////////////////////// class ControlsAttackTabClass : public ControlsListTabClass { public: ControlsAttackTabClass (void); void On_Init_Dialog (void); bool On_Apply (void); void On_Reload (void); private: void Load_Controls (void); }; #endif //__DLGCONTROLTABS_H