/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/commando/dlgevacharacterstab.cpp $* * * * Author:: Patrick Smith * * * * $Modtime:: 9/10/01 8:21a $* * * * $Revision:: 4 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "dlgevacharacterstab.h" //////////////////////////////////////////////////////////////// // // On_Init_Dialog // //////////////////////////////////////////////////////////////// void EvaCharactersTabClass::On_Init_Dialog (void) { Set_Encyclopedia_Type (EncyclopediaMgrClass::TYPE_CHARACTER); ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_LIST_CTRL); DialogTextClass *affiliation_ctrl = (DialogTextClass *)Get_Dlg_Item (IDC_AFFILIATION_STATIC); DialogTextClass *description_ctrl = (DialogTextClass *)Get_Dlg_Item (IDC_DESCRIPTION_STATIC); ViewerCtrlClass *viewer_ctrl = (ViewerCtrlClass *)Get_Dlg_Item (IDC_VIEWER_CTRL); // // Let the base class know which controls to use // Set_List_Ctrl (list_ctrl); Set_Description_Ctrl (description_ctrl); Set_Affiliation_Ctrl (affiliation_ctrl); Set_Viewer_Ctrl (viewer_ctrl); // // Let the base class know where to get its data // Set_INI_Filename ("characters.ini"); EvaViewerTabClass::On_Init_Dialog (); return ; }