/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/commando/dlgevadatatab.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 8/29/01 8:24p $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __DLG_EVA_DATA_TAB_H #define __DLG_EVA_DATA_TAB_H #include "childdialog.h" #include "resource.h" //////////////////////////////////////////////////////////////// // // EvaDataTabClass // //////////////////////////////////////////////////////////////// class EvaDataTabClass : public ChildDialogClass { public: //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// EvaDataTabClass (void); //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// void On_Init_Dialog (void); private: //////////////////////////////////////////////////////////////// // Private methods //////////////////////////////////////////////////////////////// void Fill_Statistics_List (void); //////////////////////////////////////////////////////////////// // Private member data //////////////////////////////////////////////////////////////// }; #endif //__DLG_EVA_DATA_TAB_H