/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/commando/dlgevaweaponstab.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 5/11/01 6:06p $* * * * $Revision:: 4 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __DLG_EVA_WEAPONS_TAB_H #define __DLG_EVA_WEAPONS_TAB_H #include "dlgevaviewertab.h" #include "resource.h" //////////////////////////////////////////////////////////////// // // EvaWeaponsTabClass // //////////////////////////////////////////////////////////////// class EvaWeaponsTabClass : public EvaViewerTabClass { public: //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// EvaWeaponsTabClass (void) : EvaViewerTabClass (IDD_ENCYCLOPEDIA_WEAPONS_TAB) {} //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// protected: //////////////////////////////////////////////////////////////// // Protected methods //////////////////////////////////////////////////////////////// void On_Init_Dialog (void); }; #endif //__DLG_EVA_WEAPONS_TAB_H