/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/Commando/dlghelpscreen.cpp $* * * * Author:: Byon Garrabrant * * * * $Modtime:: 12/14/01 4:07p $* * * * $Revision:: 8 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "dlghelpscreen.h" #if 0 #include "dialogresource.h" #include "tabctrl.h" #include "dlgevaobjectivestab.h" #include "dlgevamaptab.h" #include "dlgevadatatab.h" #include "dlgevacharacterstab.h" #include "dlgevaweaponstab.h" #include "dlgevavehiclestab.h" #include "dlgevabuildingstab.h" #include "cnetwork.h" #include "gamemode.h" #include "wolgmode.h" #include "dialogmgr.h" #include "gametype.h" #endif #include "menubackdrop.h" #include "gameinitmgr.h" #include "input.h" //////////////////////////////////////////////////////////////// // // HelpScreenDialogClass // //////////////////////////////////////////////////////////////// HelpScreenDialogClass::HelpScreenDialogClass (void) : MenuDialogClass ( IDD_HELP_SCREEN ) { return ; } //////////////////////////////////////////////////////////////// // // ~HelpScreenDialogClass // //////////////////////////////////////////////////////////////// HelpScreenDialogClass::~HelpScreenDialogClass (void) { return ; } //////////////////////////////////////////////////////////////// // // On_Init_Dialog // //////////////////////////////////////////////////////////////// void HelpScreenDialogClass::On_Init_Dialog (void) { MenuDialogClass::On_Init_Dialog (); int key_table[][2] = { { IDC_HELP_KEY_FORWARD, INPUT_FUNCTION_MOVE_FORWARD }, { IDC_HELP_KEY_BACKWARD, INPUT_FUNCTION_MOVE_BACKWARD }, { IDC_HELP_KEY_LEFT, INPUT_FUNCTION_MOVE_LEFT }, { IDC_HELP_KEY_RIGHT, INPUT_FUNCTION_MOVE_RIGHT }, { IDC_HELP_KEY_RETURN, INPUT_FUNCTION_MENU_TOGGLE }, { IDC_HELP_KEY_WALK, INPUT_FUNCTION_WALK_MODE }, { IDC_HELP_KEY_CROUCH, INPUT_FUNCTION_CROUCH }, { IDC_HELP_KEY_JUMP, INPUT_FUNCTION_JUMP }, { IDC_HELP_KEY_OBJECTIVES, INPUT_FUNCTION_EVA_MISSION_OBJECTIVES_TOGGLE }, { IDC_HELP_KEY_NEXT_WEAPON, INPUT_FUNCTION_NEXT_WEAPON }, { IDC_HELP_KEY_ACTION, INPUT_FUNCTION_ACTION }, { IDC_HELP_KEY_CYCLE_POGS, INPUT_FUNCTION_CYCLE_POG }, { IDC_HELP_KEY_WEAPON1, INPUT_FUNCTION_SELECT_WEAPON_1 }, { IDC_HELP_KEY_WEAPON2, INPUT_FUNCTION_SELECT_WEAPON_2 }, { IDC_HELP_KEY_WEAPON3, INPUT_FUNCTION_SELECT_WEAPON_3 }, { IDC_HELP_KEY_WEAPON4, INPUT_FUNCTION_SELECT_WEAPON_4 }, { IDC_HELP_KEY_WEAPON5, INPUT_FUNCTION_SELECT_WEAPON_5 }, }; #define KEY_TABLE_SIZE (sizeof(key_table)/sizeof(key_table[0])) for ( int i = 0; i < KEY_TABLE_SIZE; i++ ) { int key = Input::Get_Primary_Key_For_Function( key_table[i][1] ); WideStringClass wstr(0,true); Input::Get_Translated_Key_Name( key, wstr ); Set_Dlg_Item_Text( key_table[i][0], wstr ); } return ; } //////////////////////////////////////////////////////////////// // // On_Command // //////////////////////////////////////////////////////////////// void HelpScreenDialogClass::On_Command (int ctrl_id, int message_id, DWORD param) { switch (ctrl_id) { case IDOK: case IDCANCEL: GameInitMgrClass::Continue_Game (); break; } // // Allow the base class to process the message (if necessary) // MenuDialogClass::On_Command (ctrl_id, message_id, param); return ; } //////////////////////////////////////////////////////////////// // // Display // //////////////////////////////////////////////////////////////// void HelpScreenDialogClass::Display (void) { START_DIALOG (HelpScreenDialogClass); return ; } //////////////////////////////////////////////////////////////// // // On_Menu_Activate // //////////////////////////////////////////////////////////////// void HelpScreenDialogClass::On_Menu_Activate (bool onoff) { if (onoff) { // // Replace the backdrop // MenuBackDropClass * new_backdrop = new MenuBackDropClass; new_backdrop->Set_Model( "IF_HELPLOAD" ); new_backdrop->Set_Animation( "IF_HELPLOAD.IF_HELPLOAD" ); OldBackdrop = Replace_BackDrop( new_backdrop ); } else { // // Restore the old backdrop // if (OldBackdrop != NULL) { OldBackdrop = Replace_BackDrop (OldBackdrop); if (OldBackdrop != NULL) { delete OldBackdrop; OldBackdrop = NULL; } } } return ; } //////////////////////////////////////////////////////////////// // // On_Destroy // //////////////////////////////////////////////////////////////// void HelpScreenDialogClass::On_Destroy (void) { // // Restore the old backdrop // if (OldBackdrop != NULL) { OldBackdrop = Replace_BackDrop (OldBackdrop); if (OldBackdrop != NULL) { delete OldBackdrop; OldBackdrop = NULL; } } return ; } //////////////////////////////////////////////////////////////// // // On_Key_Down // //////////////////////////////////////////////////////////////// bool HelpScreenDialogClass::On_Key_Down (uint32 key_id, uint32 key_data) { bool retval = false; switch (key_id) { case VK_RETURN: case VK_F1: GameInitMgrClass::Continue_Game (); break; default: retval = MenuDialogClass::On_Key_Down (key_id, key_data); break; } return retval; }