/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/Commando/dlgmainmenu.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 12/06/01 4:20p $* * * * $Revision:: 6 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __DLG_MAIN_MENU_H #define __DLG_MAIN_MENU_H #include "menudialog.h" #include "resource.h" //////////////////////////////////////////////////////////////// // Forward declarations //////////////////////////////////////////////////////////////// class RenderObjClass; //////////////////////////////////////////////////////////////// // // MainMenuDialogClass // //////////////////////////////////////////////////////////////// class MainMenuDialogClass : public MenuDialogClass { public: //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// MainMenuDialogClass (void); ~MainMenuDialogClass (void); //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // // Notifications // void On_Command (int ctrl_id, int mesage_id, DWORD param); // // Transition support // DialogTransitionClass * Get_Transition_In (DialogBaseClass *prev_dlg); DialogTransitionClass * Get_Transition_Out (DialogBaseClass *next_dlg); // // Singleton access // static void Display (void); static MainMenuDialogClass * Get_Instance (void) { return _TheInstance; } protected: //////////////////////////////////////////////////////////////// // Protected methods //////////////////////////////////////////////////////////////// void On_Init_Dialog (void); void On_Menu_Activate (bool onoff); void Update_Version_Number (void); StringClass Choose_Skirmish_Map (void); private: //////////////////////////////////////////////////////////////// // Private member data //////////////////////////////////////////////////////////////// RenderObjClass * LogoModel; RenderObjClass * TitleTransModel; RenderObjClass * GizmoModel; bool IsStartingPractice; static bool Animated; static MainMenuDialogClass * _TheInstance; }; #endif //__DLG_MAIN_MENU_H