/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/Commando/dlgmplangamelist.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 1/04/02 4:12p $* * * * $Revision:: 12 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __DLG_MP_LAN_GAME_LIST_H #define __DLG_MP_LAN_GAME_LIST_H #include "menudialog.h" #include "resource.h" #include class DlgPasswordPrompt; //////////////////////////////////////////////////////////////// // // MPLanGameListMenuClass // //////////////////////////////////////////////////////////////// class MPLanGameListMenuClass : public MenuDialogClass, protected Signaler { public: //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// MPLanGameListMenuClass (void); ~MPLanGameListMenuClass(); //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// void On_Init_Dialog (void); void On_Destroy (void); void On_Command (int ctrl_id, int mesage_id, DWORD param); bool On_Key_Down(uint32 key_id, uint32 key_data); static void Set_Update_Nickname(void) { UpdateNickname = true; } void On_ListCtrl_Delete_Entry (ListCtrlClass *list_ctrl, int ctrl_id, int item_index); void On_ListCtrl_DblClk (ListCtrlClass *list_ctrl, int ctrl_id, int item_index); void On_EditCtrl_Change(EditCtrlClass* edit, int id); // // Singleton access // static void Display (void); static MPLanGameListMenuClass * Get_Instance (void) { return _TheInstance; } protected: //////////////////////////////////////////////////////////////// // Protected methods //////////////////////////////////////////////////////////////// // // Inherited // void On_Last_Menu_Ending (void); void On_Frame_Update (void); void Update_Game_List (void); void Join_Game (void); void ReceiveSignal(DlgPasswordPrompt&); void Connect_To_Server (void); //////////////////////////////////////////////////////////////// // Protected member data //////////////////////////////////////////////////////////////// int UpdateTimer; static bool UpdateNickname; static MPLanGameListMenuClass * _TheInstance; }; #endif //__DLG_MP_LAN_GAME_LIST_H