/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/Commando/dlgmplanhostoptions.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 6/21/02 11:40a $*
* *
* $Revision:: 81 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "dlgmplanhostoptions.h"
#include "tabctrl.h"
#include "gamedata.h"
#include "netutil.h"
#include "listctrl.h"
#include "comboboxctrl.h"
#include "gameinitmgr.h"
#include "renegadedialogmgr.h"
#include "gdcnc.h"
#include "devoptions.h"
#include "translatedb.h"
#include "string_ids.h"
#include "translatedb.h"
#include "nicenum.h"
#include "useroptions.h"
#include "gamemode.h"
#include "wolgmode.h"
#include "campaign.h"
#include "mpsettingsmgr.h"
#include "specialbuilds.h"
#include "dlgmpslaveservers.h"
#include "wolgmode.h"
#include "wolloginprofile.h"
#include "dlgserversaveload.h"
#include "modpackagemgr.h"
#include "modpackage.h"
#include "gamespyadmin.h"
#include "specialbuilds.h"
////////////////////////////////////////////////////////////////
//
// MPLanHostOptionsMenuClass
//
////////////////////////////////////////////////////////////////
MPLanHostOptionsMenuClass::MPLanHostOptionsMenuClass (void) :
MenuDialogClass (IDD_MP_LAN_HOST_OPTIONS),
mStartTheGame (false),
mClanID (0),
MapCycleDialog (NULL)
{
return ;
}
MPLanHostOptionsMenuClass::~MPLanHostOptionsMenuClass (void)
{
WWDEBUG_SAY(("MPLanHostOptionsMenuClass: Destroyed\n"));
REF_PTR_RELEASE (MapCycleDialog);
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Init_Dialog
//
////////////////////////////////////////////////////////////////
void
MPLanHostOptionsMenuClass::On_Init_Dialog (void)
{
#ifdef BETACLIENT
Get_Dlg_Item(IDC_MENU_MP_LAN_START_BUTTON)->Enable(false);
#endif // BETACLIENT
WWASSERT(PTheGameData != NULL);
WWASSERT(The_Game ()->Is_Cnc());
Set_Dlg_Item_Text(IDC_GAME_TYPE_TITLE, TRANSLATE(IDS_MP_GAME_CNC));
TabCtrlClass *tab_ctrl = (TabCtrlClass *)Get_Dlg_Item (IDC_TABCTRL);
if (tab_ctrl != NULL) {
//
// Add the tabs to the control
//
TABCTRL_ADD_TAB (tab_ctrl, MPLanHostBasicOptionsTabClass);
//
// Add any mode-specific tabs to the control
//
if (The_Game ()->As_Cnc () != NULL) {
TABCTRL_ADD_TAB (tab_ctrl, MPLanHostCnCOptionsTabClass);
}
TABCTRL_ADD_TAB (tab_ctrl, MPLanHostAdvancedOptionsTabClass);
TABCTRL_ADD_TAB (tab_ctrl, MPLanHostVictoryOptionsTabClass);
//
// Keep a pointer around to the map cycle tab so we can
// modify its contents as necessary
//
MapCycleDialog = new MPLanHostMapCycleOptionsTabClass;
tab_ctrl->Add_Tab (MapCycleDialog);
}
MenuDialogClass::On_Init_Dialog ();
return ;
}
////////////////////////////////////////////////////////////////
//
// Enable_Mod_Selection
//
////////////////////////////////////////////////////////////////
void
MPLanHostOptionsMenuClass::Enable_Mod_Selection (bool onoff)
{
if (MapCycleDialog == NULL) {
return ;
}
MapCycleDialog->Enable_Mod_Selection (onoff);
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Periodic
//
////////////////////////////////////////////////////////////////
void
MPLanHostOptionsMenuClass::On_Periodic (void)
{
MenuDialogClass::On_Periodic();
if (mStartTheGame) {
WWASSERT(PTheGameData != NULL);
Start_Game(The_Game());
mStartTheGame = false;
End_Dialog();
}
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Command
//
////////////////////////////////////////////////////////////////
void
MPLanHostOptionsMenuClass::On_Command (int ctrl_id, int message_id, DWORD param)
{
switch (ctrl_id) {
case IDC_MENU_MP_LAN_START_BUTTON:
{
//
// Get a pointer to the tab ctrl
//
TabCtrlClass *tab_ctrl = (TabCtrlClass *)Get_Dlg_Item (IDC_TABCTRL);
if (tab_ctrl != NULL) {
//
// Save the changes on each tab of the control
//
if (tab_ctrl->Apply_Changes_On_Tabs ()) {
//
// Are the settings valid?
//
WWASSERT(PTheGameData != NULL);
WideStringClass outMsg;
if (The_Game()->Is_Valid_Settings (outMsg, true)) {
//
// Save the settings
//
The_Game()->Save_To_Server_Config ();
if (cUserOptions::Get_Bandwidth_Type() == BANDWIDTH_AUTO) {
if (The_Game()->Get_Max_Players() > 2) {
int available_bw = cUserOptions::BandwidthBps.Get();
int required_bw = The_Game()->Get_Max_Players() * 64000;
int set_bw = min(required_bw, available_bw);
WWDEBUG_SAY(("MPLanHostOptionsMenuClass::On_Command - Setting BandwidthBps to %d\n", set_bw));
cUserOptions::BandwidthBps.Set(set_bw);
}
}
SlaveMaster.Startup_Slaves();
GameModeClass* gameMode = GameModeManager::Find("WOL");
if (gameMode && gameMode->Is_Active()) {
WolGameModeClass* wolGame = static_cast(gameMode);
WWASSERT(wolGame);
wolGame->SignalMe(*this);
wolGame->Create_Game(The_Game());
} else {
Start_Game(The_Game());
}
} else {
WideStringClass errorMsg(0, true);
errorMsg.Format(L"%s\n\n%s", TRANSLATE(IDS_MENU_TEXT330), (const WCHAR*)outMsg);
DlgMsgBox::DoDialog(TRANSLATE(IDS_MENU_TEXT329), errorMsg);
}
}
}
}
break;
case IDC_SAVELOAD_BUTTON:
TabCtrlClass *tab_ctrl = (TabCtrlClass *)Get_Dlg_Item (IDC_TABCTRL);
if (tab_ctrl != NULL) {
//
// Save the changes on each tab of the control back to the game data.
//
if (tab_ctrl->Apply_Changes_On_Tabs()) {
End_Dialog();
ServerSaveLoadMenuClass::Set_From_Slave_Config(false);
START_DIALOG(ServerSaveLoadMenuClass);
}
}
break;
}
MenuDialogClass::On_Command (ctrl_id, message_id, param);
return ;
}
void MPLanHostOptionsMenuClass::ReceiveSignal(WolGameModeClass& gameMode)
{
if (gameMode.Channel_Create_OK()) {
mStartTheGame = true;
mClanID = 0;
// If this is a clan game then get the current users clan.
if (The_Game()->IsClanGame.Is_True()) {
RefPtr wolSession = WWOnline::Session::GetInstance(false);
if (wolSession.IsValid()) {
RefPtr user = wolSession->GetCurrentUser();
if (user.IsValid()) {
mClanID = user->GetSquadID();
}
}
}
}
}
void MPLanHostOptionsMenuClass::Start_Game(cGameData* theGame)
{
CampaignManager::Select_Backdrop_Number_By_MP_Type( theGame->Get_Game_Type() );
GameInitMgrClass::Set_Is_Client_Required(theGame->IsDedicated.Is_False());
GameInitMgrClass::Set_Is_Server_Required(true);
int side = cNetInterface::Get_Side_Preference();
GameInitMgrClass::Start_Game(theGame->Get_Map_Name(), side, mClanID);
}
////////////////////////////////////////////////////////////////
//
// MPLanHostBasicOptionsTabClass
//
////////////////////////////////////////////////////////////////
MPLanHostBasicOptionsTabClass* MPLanHostBasicOptionsTabClass::_mInstance = NULL;
int MPLanHostBasicOptionsTabClass::BandTestMaxPlayers = 0;
MPLanHostBasicOptionsTabClass* MPLanHostBasicOptionsTabClass::Get_Instance(void)
{
if (_mInstance) {
_mInstance->Add_Ref();
return _mInstance;
}
return NULL;
}
MPLanHostBasicOptionsTabClass::MPLanHostBasicOptionsTabClass (void) :
ChildDialogClass (IDD_MP_LAN_HOST_OPTIONS_BASIC_TAB)
{
assert(_mInstance == NULL);
_mInstance = this;
}
MPLanHostBasicOptionsTabClass::~MPLanHostBasicOptionsTabClass (void)
{
_mInstance = NULL;
}
////////////////////////////////////////////////////////////////
//
// On_Init_Dialog
//
////////////////////////////////////////////////////////////////
void
MPLanHostBasicOptionsTabClass::On_Init_Dialog (void)
{
bool wolGame = GameModeManager::Find("WOL")->Is_Active();
//
// Fill in the game name
//
WWASSERT(PTheGameData != NULL);
((EditCtrlClass *)Get_Dlg_Item (IDC_GAME_NAME_EDIT))->Set_Text_Limit (25);
Set_Dlg_Item_Text (IDC_GAME_NAME_EDIT, The_Game ()->Get_Game_Title ());
//
// Fill in the password control on the dialog
//
((EditCtrlClass *)Get_Dlg_Item (IDC_PASSWORD_EDIT))->Set_Text_Limit (15);
//Set_Dlg_Item_Text (IDC_PASSWORD_EDIT, The_Game ()->Get_Password ());
/*
if (cGameSpyAdmin::Is_Gamespy_Game()) {
Get_Dlg_Item(IDC_PASSWORD_EDIT)->Enable(false);
}
*/
//
// Fill in the max-players control on the dialog
//
if (wolGame || cGameSpyAdmin::Is_Gamespy_Game()) {
BandTestMaxPlayers = (cUserOptions::BandwidthBps.Get() / 250000) * 4;
if (BandTestMaxPlayers < 2) {
if (cUserOptions::BandwidthBps.Get() > 100000) {
BandTestMaxPlayers = 4;
} else {
BandTestMaxPlayers = 2;
}
}
// Enable_Dlg_Item(IDC_NUM_PLAYERS_EDIT, false);
int max_players = min(The_Game ()->Get_Max_Players (), BandTestMaxPlayers);
Set_Dlg_Item_Int (IDC_NUM_PLAYERS_EDIT, min(max_players, NetworkObjectClass::MAX_CLIENT_COUNT-1));
} else {
Set_Dlg_Item_Int (IDC_NUM_PLAYERS_EDIT, min(The_Game ()->Get_Max_Players (), NetworkObjectClass::MAX_CLIENT_COUNT-1));
}
//
// Configure the IP NIC Enumeration combobox
//
ComboBoxCtrlClass *nic_combobox = (ComboBoxCtrlClass *)Get_Dlg_Item (IDC_HOSTING_IP_COMBO);
if (nic_combobox != NULL) {
ULONG * nics = NULL;
int nic_count = 0;
ULONG preferred_nick;
if (!cGameSpyAdmin::Get_Is_Server_Gamespy_Listed()) {
nics = cNicEnum::Get_Nics();
nic_count = cNicEnum::Get_Num_Nics();
preferred_nick = cUserOptions::PreferredLanNic.Get();
} else {
nics = cNicEnum::Get_GameSpy_Nics();
nic_count = cNicEnum::Get_Num_GameSpy_Nics();
preferred_nick = cUserOptions::PreferredGameSpyNic.Get();
}
WWASSERT(nics != NULL);
int current_index = -1;
for (USHORT index = 0; index < nic_count; index++) {
WideStringClass nic_string;
nic_string.Convert_From(cNetUtil::Address_To_String(nics[index]));
nic_combobox->Add_String( nic_string );
if (nics[index] == preferred_nick) {
current_index = index;
}
}
//
// Select the default entry in the radar_combobox
//
nic_combobox->Set_Curr_Sel ( current_index );
Enable_Dlg_Item(IDC_HOSTING_IP_COMBO, !wolGame);
}
int sidePref = cNetInterface::Get_Side_Preference();
if (wolGame) {
RefPtr wolSession = WWOnline::Session::GetInstance(false);
if (wolSession.IsValid()) {
const RefPtr& login = wolSession->GetCurrentLogin();
assert(login.IsValid());
LoginProfile* profile = LoginProfile::Get(login->GetNickname());
if (profile) {
sidePref = profile->GetSidePreference();
profile->Release_Ref();
}
}
}
InitSideChoiceCombo(sidePref);
ChildDialogClass::On_Init_Dialog ();
return ;
}
/******************************************************************************
*
* NAME
* MPLanHostBasicOptionsTabClass::InitSideChoiceCombo
*
* DESCRIPTION
*
* INPUTS
* NONE
*
* RESULT
* NONE
*
******************************************************************************/
void MPLanHostBasicOptionsTabClass::InitSideChoiceCombo(int sidePref)
{
ComboBoxCtrlClass* combo = (ComboBoxCtrlClass*)Get_Dlg_Item(IDC_CHOOSESIDE_COMBO);
if (combo) {
//(gth) Renegade day 120 Patch: re-translate these strings each time!
struct {const wchar_t* TeamName; int TeamID;} _teams[] = {
{TRANSLATE (IDS_MENU_AUTO_TEAM), PLAYERTYPE_RENEGADE},
{TRANSLATE (IDS_MENU_TEXT933), PLAYERTYPE_GDI},
{TRANSLATE (IDS_MENU_TEXT934), PLAYERTYPE_NOD},
{NULL, -1},
};
int index = 0;
while (_teams[index].TeamName != NULL) {
int item = combo->Add_String(_teams[index].TeamName);
if (item >= 0) {
combo->Set_Item_Data(item, (uint32)_teams[index].TeamID);
}
if (_teams[index].TeamID == sidePref) {
combo->Set_Curr_Sel(index);
}
++index;
}
if (combo->Get_Curr_Sel() == -1) {
combo->Set_Curr_Sel(0);
}
}
}
////////////////////////////////////////////////////////////////
//
// On_Apply
//
////////////////////////////////////////////////////////////////
bool
MPLanHostBasicOptionsTabClass::On_Apply (void)
{
WideStringClass password = Get_Dlg_Item_Text (IDC_PASSWORD_EDIT);
WWASSERT(PTheGameData != NULL);
The_Game ()->IsPassworded.Set ((password.Get_Length () > 0));
//
// Pass our settings onto the game
//
The_Game ()->Set_Game_Title (Get_Dlg_Item_Text (IDC_GAME_NAME_EDIT));
The_Game ()->Set_Password (password);
// Has to be -1 since we use the last client as a reference for refreshing dirty bits.
The_Game ()->Set_Max_Players (min(Get_Dlg_Item_Int (IDC_NUM_PLAYERS_EDIT), NetworkObjectClass::MAX_CLIENT_COUNT - 1));
// Quickmatch games can not have passwords
if (The_Game()->IsPassworded.Is_True()) {
The_Game()->Set_QuickMatch_Server(false);
}
//
// Read the IP NIC Enumeration combobox
//
if (!GameModeManager::Find("WOL")->Is_Active() && !cGameSpyAdmin::Get_Is_Server_Gamespy_Listed()) {
ComboBoxCtrlClass *nic_combobox = (ComboBoxCtrlClass *)Get_Dlg_Item (IDC_HOSTING_IP_COMBO);
if (nic_combobox != NULL) {
int curr_sel = nic_combobox->Get_Curr_Sel ();
WWASSERT(curr_sel < cNicEnum::Get_Num_Nics());
if (curr_sel >= 0) {
ULONG * nics = cNicEnum::Get_Nics();
WWASSERT(nics != NULL);
cUserOptions::PreferredLanNic.Set(nics[curr_sel]);
The_Game()->Set_Ip_Address(nics[curr_sel]);
}
}
} else if (!GameModeManager::Find("WOL")->Is_Active() && cGameSpyAdmin::Get_Is_Server_Gamespy_Listed()) {
ComboBoxCtrlClass *nic_combobox = (ComboBoxCtrlClass *)Get_Dlg_Item (IDC_HOSTING_IP_COMBO);
if (nic_combobox != NULL) {
int curr_sel = nic_combobox->Get_Curr_Sel ();
WWASSERT(curr_sel < cNicEnum::Get_Num_GameSpy_Nics());
if (curr_sel >= 0) {
ULONG * nics = cNicEnum::Get_GameSpy_Nics();
WWASSERT(nics != NULL);
cUserOptions::PreferredGameSpyNic.Set(nics[curr_sel]);
The_Game()->Set_Ip_Address(nics[curr_sel]);
}
}
} else if (!GameModeManager::Find("WOL")->Is_Active() && cGameSpyAdmin::Get_Is_Server_Gamespy_Listed()) {
ComboBoxCtrlClass *nic_combobox = (ComboBoxCtrlClass *)Get_Dlg_Item (IDC_HOSTING_IP_COMBO);
if (nic_combobox != NULL) {
int curr_sel = nic_combobox->Get_Curr_Sel ();
WWASSERT(curr_sel < cNicEnum::Get_Num_GameSpy_Nics());
if (curr_sel >= 0) {
ULONG * nics = cNicEnum::Get_GameSpy_Nics();
WWASSERT(nics != NULL);
cUserOptions::PreferredGameSpyNic.Set(nics[curr_sel]);
The_Game()->Set_Ip_Address(nics[curr_sel]);
}
}
}
ComboBoxCtrlClass* combo = (ComboBoxCtrlClass*)Get_Dlg_Item(IDC_CHOOSESIDE_COMBO);
if (combo) {
int curSel = combo->Get_Curr_Sel();
int side = combo->Get_Item_Data(curSel);
cNetInterface::Set_Side_Preference(side);
}
return true;
}
////////////////////////////////////////////////////////////////
//
// On_EditCtrl_Change
//
////////////////////////////////////////////////////////////////
void
MPLanHostBasicOptionsTabClass::On_EditCtrl_Change (EditCtrlClass *edit, int ctrlID)
{
if (IDC_PASSWORD_EDIT == ctrlID) {
//
// Flag the game as passworded if the user enters text into the password edit.
//
const WCHAR* text = edit->Get_Text ();
bool hasPassword = (text && (wcslen (text) > 0));
SendSignal (hasPassword);
} else if (ctrlID == IDC_NUM_PLAYERS_EDIT) {
int max_players = min(BandTestMaxPlayers, NetworkObjectClass::MAX_CLIENT_COUNT-1);
//
// Check to ensure the player count is within bounds...
//
int player_count = Get_Dlg_Item_Int (IDC_NUM_PLAYERS_EDIT);
if (player_count < 0 || player_count > NetworkObjectClass::MAX_CLIENT_COUNT-1) {
player_count = min (player_count, NetworkObjectClass::MAX_CLIENT_COUNT-1);
player_count = max (player_count, 0);
Set_Dlg_Item_Int (IDC_NUM_PLAYERS_EDIT, player_count);
}
bool wol_game = GameModeManager::Find("WOL")->Is_Active();
if ((wol_game || cGameSpyAdmin::Is_Gamespy_Game()) && player_count > max_players) {
player_count = max_players;
Set_Dlg_Item_Int (IDC_NUM_PLAYERS_EDIT, player_count);
DlgMsgBox::DoDialog(IDS_MENU_TEXT329, IDS_MP_MAXPLAYER_WARNING, DlgMsgBox::Okay);
}
}
return ;
}
////////////////////////////////////////////////////////////////
//
// MPLanHostAdvancedOptionsTabClass
//
////////////////////////////////////////////////////////////////
MPLanHostAdvancedOptionsTabClass::MPLanHostAdvancedOptionsTabClass (void) :
ChildDialogClass (IDD_MP_LAN_HOST_OPTIONS_ADVANCED_TAB)
{
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Init_Dialog
//
////////////////////////////////////////////////////////////////
void
MPLanHostAdvancedOptionsTabClass::On_Init_Dialog (void)
{
MPLanHostBasicOptionsTabClass* basicTab = MPLanHostBasicOptionsTabClass::Get_Instance();
if (basicTab) {
basicTab->SignalMe(*this);
basicTab->Release_Ref();
}
#ifdef FREEDEDICATEDSERVER
WWASSERT(PTheGameData != NULL);
The_Game ()->IsDedicated.Set(true);
Enable_Dlg_Item (IDC_DEDICATED_SERVER_CHECK, false);
#endif // FREEDEDICATEDSERVER
// if (cGameSpyAdmin::Is_Gamespy_Game()) {
// WWASSERT(PTheGameData != NULL);
// The_Game ()->IsDedicated.Set(true);
// Enable_Dlg_Item (IDC_DEDICATED_SERVER_CHECK, false);
// }
Check_Dlg_Button (IDC_DEDICATED_SERVER_CHECK, The_Game ()->IsDedicated.Is_True ());
// Change teams is ON if team editing and changing team allowed is true
bool canChangeTeams = The_Game()->Is_Editable_Teaming();
mChangeTeams = canChangeTeams && The_Game()->IsTeamChangingAllowed.Is_True();
Check_Dlg_Button(IDC_TEAM_CHANGE_CHECK, mChangeTeams);
Enable_Dlg_Item(IDC_TEAM_CHANGE_CHECK, canChangeTeams);
// Remix teams is ON if team change is FALSE and remix setting is true.
mRemixTeams = The_Game()->IsTeamChangingAllowed.Is_False() && The_Game()->RemixTeams.Is_True();
Check_Dlg_Button(IDC_REMIX_TEAMS_CHECK, mRemixTeams);
Enable_Dlg_Item(IDC_REMIX_TEAMS_CHECK, The_Game()->IsTeamChangingAllowed.Is_False());
//Check_Dlg_Button (IDC_TRUST_CLIENTS_CHECK, The_Game ()->IsClientTrusted.Is_True ());
#ifdef MULTIPLAYERDEMO
Enable_Dlg_Item(IDC_SERVER_RESTART_CHECK, false);
Check_Dlg_Button (IDC_SERVER_RESTART_CHECK, false);
#else
Check_Dlg_Button (IDC_SERVER_RESTART_CHECK, The_Game ()->IsAutoRestart.Is_True ());
#endif // MULTIPLAYERDEMO
// Configure WOL settings
mIsWOLGame = GameModeManager::Find("WOL")->Is_Active();
mPassword = The_Game()->IsPassworded.Get();
mLaddered = (mIsWOLGame && The_Game()->IsLaddered.Is_True());
mClanGame = (mIsWOLGame && IsHostAClanMember() && The_Game()->IsClanGame.Is_True());
mQuickmatch = (mIsWOLGame && !mPassword && The_Game()->Is_QuickMatch_Server());
ConfigureWOLControls();
if (The_Game()->IsDedicated.Is_False()) {// || (mIsWOLGame && strlen(MPSettingsMgrClass::Get_Auto_Login()) == 0)) {
Check_Dlg_Button(IDC_SERVER_RESTART_CHECK, false);
Enable_Dlg_Item(IDC_SERVER_RESTART_CHECK, false);
}
if (!GameModeManager::Find("WOL")->Is_Active()) {
Enable_Dlg_Item(IDC_MENU_MP_LAN_SLAVE_SERVER_BUTTON, false);
}
//
// Fill in the Motd control
//
Set_Dlg_Item_Text (IDC_MESSAGE_OF_THE_DAY_EDIT, The_Game ()->Get_Motd ());
ChildDialogClass::On_Init_Dialog ();
//
// Don't allow the user to select a MOD package if the game is laddered
//
MPLanHostOptionsMenuClass *parent_dlg = static_cast (Get_Parent_Dialog ());
if (parent_dlg != NULL) {
parent_dlg->Enable_Mod_Selection (mLaddered == false);
}
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Apply
//
////////////////////////////////////////////////////////////////
bool
MPLanHostAdvancedOptionsTabClass::On_Apply (void)
{
//
// Pass our settings onto the game
//
WWASSERT(PTheGameData != NULL);
The_Game()->IsDedicated.Set (Is_Dlg_Button_Checked (IDC_DEDICATED_SERVER_CHECK));
The_Game()->IsAutoRestart.Set (Is_Dlg_Button_Checked (IDC_SERVER_RESTART_CHECK));
The_Game()->IsTeamChangingAllowed.Set (Is_Dlg_Button_Checked (IDC_TEAM_CHANGE_CHECK));
The_Game()->Set_QuickMatch_Server(Is_Dlg_Button_Checked(IDC_ALLOW_QUICKMATCH));
The_Game()->IsLaddered.Set (Is_Dlg_Button_Checked (IDC_LADDERED_CHECK));
The_Game()->IsClanGame.Set (Is_Dlg_Button_Checked (IDC_CLAN_GAME_CHECK));
//The_Game()->IsClientTrusted.Set (Is_Dlg_Button_Checked (IDC_TRUST_CLIENTS_CHECK));
The_Game()->RemixTeams.Set (Is_Dlg_Button_Checked (IDC_REMIX_TEAMS_CHECK));
//
// TSS022402
// If laddering is on, silently turn off FF. Exploit concerns.
// N.B. This is a hack. Leverages off the fact that
// MPLanHostCnCOptionsTabClass::On_Apply is called first.
//
if (The_Game()->IsLaddered.Is_True()) {
The_Game()->IsFriendlyFirePermitted.Set(false);
}
//
// Save the message of the day (MOTD)
//
WideStringClass motd = Get_Dlg_Item_Text (IDC_MESSAGE_OF_THE_DAY_EDIT);
if (motd.Get_Length() > MAX_MOTD_LENGTH) {
motd.Peek_Buffer()[MAX_MOTD_LENGTH - 1] = 0;
}
The_Game ()->Set_Motd (motd);
return true;
}
////////////////////////////////////////////////////////////////
//
// On_Command
//
////////////////////////////////////////////////////////////////
void
MPLanHostAdvancedOptionsTabClass::On_Command (int ctrl_id, int message_id, DWORD param)
{
bool restart_enabled = true;
switch (ctrl_id) {
case IDC_DEDICATED_SERVER_CHECK: {
// Enable the restart button only if we have auto login
if (Is_Dlg_Button_Checked(IDC_DEDICATED_SERVER_CHECK)) {
restart_enabled = true;
} else {
restart_enabled = false;
}
#ifndef MULTIPLAYERDEMO
if (restart_enabled) {
Enable_Dlg_Item (IDC_SERVER_RESTART_CHECK, true);
} else {
Check_Dlg_Button(IDC_SERVER_RESTART_CHECK, false);
Enable_Dlg_Item(IDC_SERVER_RESTART_CHECK, false);
}
#endif // MULTIPLAYERDEMO
bool canClan = (IsHostAClanMember() && !mChangeTeams && !mRemixTeams);
Enable_Dlg_Item(IDC_CLAN_GAME_CHECK, (mIsWOLGame && canClan));
bool clanGame = (((param != 0) || canClan) ? mClanGame : false);
Check_Dlg_Button(IDC_CLAN_GAME_CHECK, (mIsWOLGame && clanGame));
}
break;
case IDC_SERVER_RESTART_CHECK: {
if (Is_Dlg_Button_Checked(IDC_SERVER_RESTART_CHECK)) {
if (GameModeManager::Find("WOL")->Is_Active() && strlen(MPSettingsMgrClass::Get_Auto_Login()) == 0) {
DlgMsgBox::DoDialog (IDS_MENU_TEXT329, IDS_MENU_NEED_AUTO_LOGIN, DlgMsgBox::YesNo, this);
Check_Dlg_Button(IDC_SERVER_RESTART_CHECK, false);
}
}
}
break;
//
// Bring up the slave server config dialog.
//
case IDC_MENU_MP_LAN_SLAVE_SERVER_BUTTON:
if (WW3D::Is_Windowed()) {
START_DIALOG(SlaveServerDialogClass);
} else {
DlgMsgBox::DoDialog(IDS_MENU_TEXT329, IDS_SLAVES_NEED_WINDOWED, DlgMsgBox::Okay);
}
break;
case IDC_TEAM_CHANGE_CHECK:
{
mChangeTeams = (param != 0);
// Change Team and Clans are mutually exclusive
bool canClan = (!mChangeTeams && !Is_Dlg_Button_Checked(IDC_REMIX_TEAMS_CHECK) && !Is_Dlg_Button_Checked(IDC_ALLOW_QUICKMATCH));
Enable_Dlg_Item(IDC_CLAN_GAME_CHECK, canClan);
Check_Dlg_Button(IDC_CLAN_GAME_CHECK, canClan && mClanGame);
// Change Team and laddered are mutually exclusive
Enable_Dlg_Item(IDC_LADDERED_CHECK, !mChangeTeams);
Check_Dlg_Button(IDC_LADDERED_CHECK, !mChangeTeams && mLaddered);
}
break;
case IDC_REMIX_TEAMS_CHECK:
{
mRemixTeams = (param != 0);
// Remix teams and clans are mutually exclusive
bool canClan = (!mRemixTeams && !Is_Dlg_Button_Checked(IDC_TEAM_CHANGE_CHECK) && !Is_Dlg_Button_Checked(IDC_ALLOW_QUICKMATCH));
Enable_Dlg_Item(IDC_CLAN_GAME_CHECK, canClan);
Check_Dlg_Button(IDC_CLAN_GAME_CHECK, canClan && mClanGame);
}
break;
// If clan is checked then quickmatch is not allowed.
case IDC_CLAN_GAME_CHECK:
mClanGame = (param != 0);
ConfigureWOLControls();
break;
// If quickmatch is checked then laddered must be checked as well.
case IDC_ALLOW_QUICKMATCH:
mQuickmatch = (param != 0);
ConfigureWOLControls();
break;
// If clan is checked then quickmatch is not allowed.
case IDC_LADDERED_CHECK:
{
mLaddered = (param != 0);
//
// Don't allow the user to select a MOD package if the game is laddered
//
MPLanHostOptionsMenuClass *parent_dlg = static_cast (Get_Parent_Dialog ());
if (parent_dlg != NULL) {
parent_dlg->Enable_Mod_Selection (mLaddered == false);
}
// Laddered games and team changing is mutually exclusive
bool canChangeTeam = (!mLaddered && !Is_Dlg_Button_Checked(IDC_CLAN_GAME_CHECK));
Enable_Dlg_Item(IDC_TEAM_CHANGE_CHECK, canChangeTeam);
Check_Dlg_Button(IDC_TEAM_CHANGE_CHECK, canChangeTeam && mChangeTeams);
}
break;
}
}
void MPLanHostAdvancedOptionsTabClass::HandleNotification (DlgMsgBoxEvent &event)
{
//
// We only use a message box for the auto login confirm.
//
if (event.Event() == DlgMsgBoxEvent::Yes) {
//Enable_Dlg_Item (IDC_SERVER_RESTART_CHECK, true);
Check_Dlg_Button(IDC_SERVER_RESTART_CHECK, true);
const char* login = MPSettingsMgrClass::Get_Last_Login();
MPSettingsMgrClass::Set_Auto_Login(login);
}
}
void MPLanHostAdvancedOptionsTabClass::ReceiveSignal(bool& hasPassword)
{
if (mPassword != hasPassword) {
mPassword = hasPassword;
ConfigureWOLControls();
}
}
void MPLanHostAdvancedOptionsTabClass::ConfigureWOLControls(void)
{
bool isDedicated = Is_Dlg_Button_Checked(IDC_DEDICATED_SERVER_CHECK);
bool isQuickmatch = Is_Dlg_Button_Checked(IDC_ALLOW_QUICKMATCH);
bool isTeamChange = Is_Dlg_Button_Checked(IDC_TEAM_CHANGE_CHECK);
bool isTeamRemix = Is_Dlg_Button_Checked(IDC_REMIX_TEAMS_CHECK);
bool isClanMember = IsHostAClanMember();
//---------------------------------------------------------------------------
// Clan games allowed if:
// - WOL is active.
// - Quickmatch is OFF
// - Change team is OFF
// - Remix team is OFF
// - Host is member of a clan OR game is dedicated.
//
// Requirements if ON:
// - Team Change must be OFF
// - Team Remix must be OFF
//---------------------------------------------------------------------------
bool canClan = (mIsWOLGame && !isQuickmatch && !isTeamChange && !isTeamRemix && (isClanMember || isDedicated));
Enable_Dlg_Item(IDC_CLAN_GAME_CHECK, canClan);
bool clanned = (canClan && mClanGame);
Check_Dlg_Button(IDC_CLAN_GAME_CHECK, clanned);
//---------------------------------------------------------------------------
// Quickmatch allowed if:
// - WOL is active
// - No password
// - Clan is OFF
//
// Requirements if ON:
// - Ladderd must be ON
// - Clan must be OFF
//---------------------------------------------------------------------------
bool canQuickmatch = (mIsWOLGame && !mPassword && !clanned);
Enable_Dlg_Item(IDC_ALLOW_QUICKMATCH, canQuickmatch);
isQuickmatch = (canQuickmatch && mQuickmatch);
Check_Dlg_Button(IDC_ALLOW_QUICKMATCH, isQuickmatch);
//---------------------------------------------------------------------------
// Ladder option available if WOL active and quickmatch is OFF
//---------------------------------------------------------------------------
bool canLadder = (mIsWOLGame && !isQuickmatch && !isTeamChange);
Enable_Dlg_Item(IDC_LADDERED_CHECK, canLadder);
bool laddered = ((canLadder && mLaddered) || isQuickmatch);
Check_Dlg_Button(IDC_LADDERED_CHECK, laddered);
//---------------------------------------------------------------------------
// Team change not allowed with clan or laddered games.
//---------------------------------------------------------------------------
bool canChangeTeams = (!clanned && !laddered && The_Game()->Is_Editable_Teaming());
Enable_Dlg_Item(IDC_TEAM_CHANGE_CHECK, canChangeTeams);
bool changeTeams = (canChangeTeams && mChangeTeams);
Check_Dlg_Button(IDC_TEAM_CHANGE_CHECK, changeTeams);
//---------------------------------------------------------------------------
// Remix teams not allowed with clan games
//---------------------------------------------------------------------------
bool remixTeams = (!clanned && mRemixTeams);
Enable_Dlg_Item(IDC_REMIX_TEAMS_CHECK, !clanned);
Check_Dlg_Button(IDC_REMIX_TEAMS_CHECK, remixTeams);
//---------------------------------------------------------------------------
// Double check availability of controls
//---------------------------------------------------------------------------
// Ladder is available only if change teams if off
Enable_Dlg_Item(IDC_LADDERED_CHECK, !changeTeams && canLadder);
Check_Dlg_Button(IDC_LADDERED_CHECK, !changeTeams && laddered);
// Clan is available only if change team and remix team is off.
canClan = (!changeTeams && !remixTeams && canClan);
Enable_Dlg_Item(IDC_CLAN_GAME_CHECK, canClan);
Check_Dlg_Button(IDC_CLAN_GAME_CHECK, canClan && clanned);
}
bool MPLanHostAdvancedOptionsTabClass::IsHostAClanMember(void) const
{
GameModeClass* gameMode = GameModeManager::Find("WOL");
if (gameMode && gameMode->Is_Active()) {
WolGameModeClass* wolGame = static_cast(gameMode);
WWASSERT(wolGame != NULL);
RefPtr host = wolGame->Get_WOL_User_Data(The_Game()->Get_Owner());
if (host.IsValid()) {
return (host->GetSquadID() != 0);
}
}
return false;
}
////////////////////////////////////////////////////////////////
//
// MPLanHostMapCycleOptionsTabClass
//
////////////////////////////////////////////////////////////////
MPLanHostMapCycleOptionsTabClass::MPLanHostMapCycleOptionsTabClass (void) :
ChildDialogClass (IDD_MP_LAN_HOST_OPTIONS_MAP_TAB)
{
return ;
}
////////////////////////////////////////////////////////////////
//
// List_Contains
//
////////////////////////////////////////////////////////////////
bool
List_Contains(DynamicVectorClass & list, WideStringClass & item)
{
for (int index = 0; index < list.Count (); index ++) {
if (list[index] == item) {
return true;
}
}
return false;
}
////////////////////////////////////////////////////////////////
//
// On_Init_Dialog
//
////////////////////////////////////////////////////////////////
void
MPLanHostMapCycleOptionsTabClass::On_Init_Dialog (void)
{
Build_Mod_Package_List ();
//
// Create the available maps list
//
ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_AVAILABLE_MAP_LIST_CTRL);
if (list_ctrl != NULL) {
list_ctrl->Add_Column (L"", 1.0F, Vector3 (1, 1, 1));
}
//
// Create the map cycle list
//
list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_MAP_CYCLE_LIST_CTRL);
if (list_ctrl != NULL) {
list_ctrl->Add_Column (L"", 1.0F, Vector3 (1, 1, 1));
}
//
// Build the map lists
//
Populate_Map_List_Ctrl ();
//
// Fill in the map time limit
//
WWASSERT(PTheGameData != NULL);
((EditCtrlClass *)Get_Dlg_Item (IDC_MAP_TIME_LIMIT_EDIT))->Set_Text_Limit (3);
Set_Dlg_Item_Int (IDC_MAP_TIME_LIMIT_EDIT, The_Game ()->Get_Time_Limit_Minutes ());
Check_Dlg_Button (IDC_LOOP_MAPS_CHECK, The_Game ()->Do_Maps_Loop ());
ChildDialogClass::On_Init_Dialog ();
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Apply
//
////////////////////////////////////////////////////////////////
bool
MPLanHostMapCycleOptionsTabClass::On_Apply (void)
{
ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_MAP_CYCLE_LIST_CTRL);
if (list_ctrl != NULL) {
StringClass ascii_string;
//
// Convert the map name from wide-format to ascii-format
//
if (list_ctrl->Get_Entry_Count () > 0) {
WideStringClass map_name (list_ctrl->Get_Entry_Text (0, 0));
map_name.Convert_To (ascii_string);
}
//
// Set the map name
//
WWASSERT(The_Game() != NULL);
The_Game ()->Set_Map_Name (ascii_string);
//
// Configure the radar mode combobox
//
ComboBoxCtrlClass *combobox_ctrl = (ComboBoxCtrlClass *)Get_Dlg_Item (IDC_MOD_PACKAGE_COMBO);
if (combobox_ctrl != NULL) {
//
// Lookup the currently selected mod package
//
int curr_sel = combobox_ctrl->Get_Curr_Sel ();
if (curr_sel != -1) {
const ModPackageClass *package = (const ModPackageClass *)combobox_ctrl->Get_Item_Data (curr_sel);
if (package != NULL) {
The_Game ()->Set_Mod_Name (package->Get_Package_Filename ());
} else {
The_Game ()->Set_Mod_Name ("");
}
} else {
The_Game ()->Set_Mod_Name ("");
}
}
//
// Save the map cycle information
//
The_Game()->Clear_Map_Cycle();
for (int i = 0; i < list_ctrl->Get_Entry_Count(); i++) {
if (i < cGameData::MAX_MAPS) {
WideStringClass map_name (list_ctrl->Get_Entry_Text (i, 0));
map_name.Convert_To (ascii_string);
The_Game()->Set_Map_Cycle(i, ascii_string);
}
}
}
//
// Save the map time limit
//
WWASSERT(PTheGameData != NULL);
The_Game ()->Set_Time_Limit_Minutes (Get_Dlg_Item_Int (IDC_MAP_TIME_LIMIT_EDIT));
The_Game ()->Set_Do_Maps_Loop (Is_Dlg_Button_Checked (IDC_LOOP_MAPS_CHECK));
return true;
}
////////////////////////////////////////////////////////////////
//
// Enable_Mod_Selection
//
////////////////////////////////////////////////////////////////
void
MPLanHostMapCycleOptionsTabClass::Enable_Mod_Selection (bool onoff)
{
ComboBoxCtrlClass *combobox_ctrl = (ComboBoxCtrlClass *)Get_Dlg_Item (IDC_MOD_PACKAGE_COMBO);
if (combobox_ctrl == NULL) {
return ;
}
//
// Either enable or disable the mod selector as necessary
//
if (onoff) {
Enable_Dlg_Item (IDC_MOD_PACKAGE_COMBO, true);
} else {
Enable_Dlg_Item (IDC_MOD_PACKAGE_COMBO, false);
//
// Ensure no mod package is selected and rebuild the map list if necessary
//
if (combobox_ctrl->Get_Curr_Sel () != 0) {
combobox_ctrl->Set_Curr_Sel (0);
Populate_Map_List_Ctrl ();
}
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Build_Mod_Package_List
//
////////////////////////////////////////////////////////////////
void
MPLanHostMapCycleOptionsTabClass::Build_Mod_Package_List (void)
{
//
// Configure the radar mode combobox
//
ComboBoxCtrlClass *combobx_ctrl = (ComboBoxCtrlClass *)Get_Dlg_Item (IDC_MOD_PACKAGE_COMBO);
if (combobx_ctrl == NULL) {
return ;
}
ModPackageMgrClass::Reset_List ();
ModPackageMgrClass::Build_List ();
//
// Get the name of the default mod package
//
StringClass ansi_default_pkg = ModPackageMgrClass::Get_Current_Package ().Get_Name ();
WideStringClass default_pkg;
default_pkg.Convert_From (ansi_default_pkg);
//
// Add a default entry to the list
//
combobx_ctrl->Add_String (L"");
//
// Loop over and add all the mod packages to the combobox
//
bool found = false;
int count = ModPackageMgrClass::Get_Package_Count ();
for (int index = 0; index < count; index ++) {
const ModPackageClass *package = ModPackageMgrClass::Get_Package (index);
if (package != NULL) {
//
// Add an entry for this mod package to the combobox
//
WideStringClass curr_name;
curr_name.Convert_From (package->Get_Name ());
int item_index = combobx_ctrl->Add_String (curr_name);
if (item_index != -1) {
combobx_ctrl->Set_Item_Data (item_index, (uint32)package);
//
// Is this the default entry? If so select it...
//
if (default_pkg.Compare_No_Case (curr_name) == 0) {
found = true;
combobx_ctrl->Set_Curr_Sel (item_index);
}
}
}
}
//
// Select the first entry by default
//
if (found == false) {
combobx_ctrl->Set_Curr_Sel (0);
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Add_Map
//
////////////////////////////////////////////////////////////////
void
MPLanHostMapCycleOptionsTabClass::Add_Map (void)
{
ListCtrlClass *avail_list = (ListCtrlClass *)Get_Dlg_Item (IDC_AVAILABLE_MAP_LIST_CTRL);
ListCtrlClass *cycle_list = (ListCtrlClass *)Get_Dlg_Item (IDC_MAP_CYCLE_LIST_CTRL);
//
// Get the current selection, and add it to the cycle list
//
int curr_sel = avail_list->Get_Curr_Sel ();
if (curr_sel >= 0) {
cycle_list->Insert_Entry (0xFF, avail_list->Get_Entry_Text (curr_sel, 0));
avail_list->Delete_Entry (curr_sel);
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Remove_Map
//
////////////////////////////////////////////////////////////////
void
MPLanHostMapCycleOptionsTabClass::Remove_Map (void)
{
ListCtrlClass *avail_list = (ListCtrlClass *)Get_Dlg_Item (IDC_AVAILABLE_MAP_LIST_CTRL);
ListCtrlClass *cycle_list = (ListCtrlClass *)Get_Dlg_Item (IDC_MAP_CYCLE_LIST_CTRL);
//
// Get the current selection
//
int curr_sel = cycle_list->Get_Curr_Sel ();
if (curr_sel >= 0) {
//
// Remove this entry from the list
//
avail_list->Insert_Entry (0xFF, cycle_list->Get_Entry_Text (curr_sel, 0));
cycle_list->Delete_Entry (curr_sel);
}
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Command
//
////////////////////////////////////////////////////////////////
void
MPLanHostMapCycleOptionsTabClass::On_Command (int ctrl_id, int message_id, DWORD param)
{
switch (ctrl_id)
{
case IDC_ADD_MAP_BUTTON:
Add_Map ();
break;
case IDC_REMOVE_MAP_BUTTON:
Remove_Map ();
break;
}
ChildDialogClass::On_Command (ctrl_id, message_id, param);
return ;
}
////////////////////////////////////////////////////////////////
//
// On_ListCtrl_DblClk
//
////////////////////////////////////////////////////////////////
void
MPLanHostMapCycleOptionsTabClass::On_ListCtrl_DblClk
(
ListCtrlClass *list_ctrl,
int ctrl_id,
int item_index
)
{
switch (ctrl_id)
{
case IDC_AVAILABLE_MAP_LIST_CTRL:
Add_Map ();
break;
case IDC_MAP_CYCLE_LIST_CTRL:
Remove_Map ();
break;
}
return ;
}
////////////////////////////////////////////////////////////////
//
// On_ComboBoxCtrl_Sel_Change
//
////////////////////////////////////////////////////////////////
void
MPLanHostMapCycleOptionsTabClass::On_ComboBoxCtrl_Sel_Change
(
ComboBoxCtrlClass * combo_ctrl,
int ctrl_id,
int old_sel,
int new_sel
)
{
Populate_Map_List_Ctrl ();
return ;
}
////////////////////////////////////////////////////////////////
//
// Populate_Map_List_Ctrl
//
////////////////////////////////////////////////////////////////
void
MPLanHostMapCycleOptionsTabClass::Populate_Map_List_Ctrl (void)
{
ComboBoxCtrlClass *combobox_ctrl = (ComboBoxCtrlClass *)Get_Dlg_Item (IDC_MOD_PACKAGE_COMBO);
if (combobox_ctrl == NULL) {
return ;
}
//
// Lookup the currently selected mod package
//
int curr_sel = combobox_ctrl->Get_Curr_Sel ();
if (curr_sel != -1) {
const ModPackageClass *package = (const ModPackageClass *)combobox_ctrl->Get_Item_Data (curr_sel);
//
// Build a list of levels from the current mod package (or without a mod package)
//
Build_Map_List (package);
//
// Fill the list controls with map names
//
Fill_Map_Ctrls ();
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Fill_Map_Ctrls
//
////////////////////////////////////////////////////////////////
void
MPLanHostMapCycleOptionsTabClass::Fill_Map_Ctrls (void)
{
//
// Build map cycle list from ini file.
// If map exists, add it to MapCycleList and remove it from MapList
//
MapCycleList.Delete_All();
for (int i = 0; i < cGameData::MAX_MAPS; i++)
{
//
// Get the map name as a wide character string
//
WWASSERT(PTheGameData != NULL);
StringClass ascii_map_name = The_Game ()->Get_Map_Cycle (i);
WideStringClass map_name;
map_name.Convert_From (ascii_map_name);
if (map_name.Get_Length () > 0 && List_Contains(MapList, map_name)) {
MapList.Delete (map_name);
MapCycleList.Add (map_name);
}
}
//
// Add the first map by default
//
if (MapCycleList.Count () == 0 && MapList.Count () > 0) {
MapCycleList.Add (MapList[0]);
MapList.Delete (0);
}
//
// Create the available maps list
//
ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_AVAILABLE_MAP_LIST_CTRL);
if (list_ctrl != NULL) {
//
// Start fresh
//
list_ctrl->Delete_All_Entries ();
//
// Add the map list into the list ctrl
//
for (int index = 0; index < MapList.Count (); index ++) {
list_ctrl->Insert_Entry (index, MapList[index]);
}
//
// Select the first entry by default
//
list_ctrl->Set_Curr_Sel (0);
}
//
// Create the map cycle list
//
list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_MAP_CYCLE_LIST_CTRL);
if (list_ctrl != NULL) {
//
// Start fresh
//
list_ctrl->Delete_All_Entries ();
//
// Add the map cycle list into the list ctrl
//
for (int index = 0; index < MapCycleList.Count (); index ++) {
list_ctrl->Insert_Entry (index, MapCycleList[index]);
}
//
// Select the first entry by default
//
list_ctrl->Set_Curr_Sel (0);
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Build_Map_List
//
////////////////////////////////////////////////////////////////
void
MPLanHostMapCycleOptionsTabClass::Build_Map_List (const ModPackageClass *package)
{
if (package == NULL) {
Build_Map_List ();
} else {
//
// Generate a list of levels from the mod package
//
DynamicVectorClass map_list;
package->Build_Level_List (map_list);
//
// Copy the map list
//
MapList.Delete_All ();
for (int index = 0; index < map_list.Count (); index ++) {
WideStringClass wide_map_name;
wide_map_name.Convert_From (map_list[index]);
MapList.Add (wide_map_name);
}
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Build_Map_List
//
////////////////////////////////////////////////////////////////
void
MPLanHostMapCycleOptionsTabClass::Build_Map_List (void)
{
MapList.Delete_All ();
WIN32_FIND_DATA find_info = { 0 };
BOOL keep_going = TRUE;
HANDLE file_find = NULL;
//
// Build a list of all the maps we know about
//
StringClass file_filter;
WWASSERT(The_Game() != NULL);
if (The_Game()->Is_Cnc()) {
file_filter.Format("data\\c&c_*.mix");
} else {
file_filter.Format("data\\mp_*.mix");
}
#ifdef WWDEBUG
if (cDevOptions::FilterLevelFiles.Is_False()) {
file_filter = "data\\*.mix";
}
#endif // WWDEBUG
for (file_find = ::FindFirstFile (file_filter, &find_info);
(file_find != INVALID_HANDLE_VALUE) && keep_going;
keep_going = ::FindNextFile (file_find, &find_info))
{
//
// Convert the string to a wide character format
//
WideStringClass map_name;
map_name.Convert_From (find_info.cFileName);
//
// Add this name to our list
//
MapList.Add (map_name);
}
if (file_find != INVALID_HANDLE_VALUE) {
::FindClose (file_find);
}
return ;
}
////////////////////////////////////////////////////////////////
//
// MPLanHostVictoryOptionsTabClass
//
////////////////////////////////////////////////////////////////
MPLanHostVictoryOptionsTabClass::MPLanHostVictoryOptionsTabClass (void) :
ChildDialogClass (IDD_MP_LAN_HOST_OPTIONS_VICTORY_TAB)
{
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Init_Dialog
//
////////////////////////////////////////////////////////////////
void
MPLanHostVictoryOptionsTabClass::On_Init_Dialog (void)
{
//
// Configure the score and life/kill limit controls
//
Update_Enable_State ();
//
// Set the check state of the CnC mode controls
//
WWASSERT(PTheGameData != NULL);
cGameDataCnc *cnc_mode = The_Game ()->As_Cnc ();
if (cnc_mode != NULL) {
Check_Dlg_Button (IDC_DESTROY_ALL_BUILDINGS_CHECK, cnc_mode->BaseDestructionEndsGame.Get());
Check_Dlg_Button (IDC_BEACON_CHECK, cnc_mode->BeaconPlacementEndsGame.Get());
Update_Enable_State();
} else {
Check_Dlg_Button (IDC_DESTROY_ALL_BUILDINGS_CHECK, false);
Check_Dlg_Button (IDC_BEACON_CHECK, false);
Enable_Dlg_Item (IDC_DESTROY_ALL_BUILDINGS_CHECK, false);
Enable_Dlg_Item (IDC_BEACON_CHECK, false);
}
ChildDialogClass::On_Init_Dialog ();
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Apply
//
////////////////////////////////////////////////////////////////
bool
MPLanHostVictoryOptionsTabClass::On_Apply (void)
{
//
// Pass our settings onto the game
//
//
// Save any CnC mode specific data
//
WWASSERT(PTheGameData != NULL);
cGameDataCnc *cnc_mode = The_Game ()->As_Cnc ();
if (cnc_mode != NULL) {
//Check_Dlg_Button (IDC_DESTROY_ALL_BUILDINGS_CHECK, true);
//Check_Dlg_Button (IDC_BEACON_CHECK, true);
cnc_mode->BaseDestructionEndsGame.Set(Is_Dlg_Button_Checked(IDC_DESTROY_ALL_BUILDINGS_CHECK));
cnc_mode->BeaconPlacementEndsGame.Set(Is_Dlg_Button_Checked(IDC_BEACON_CHECK));
}
return true;
}
////////////////////////////////////////////////////////////////
//
// Update_Enable_State
//
////////////////////////////////////////////////////////////////
void
MPLanHostVictoryOptionsTabClass::Update_Enable_State (void)
{
/*
bool enable = Is_Dlg_Button_Checked (IDC_SCORE_LIMIT_CHECK);
Enable_Dlg_Item (IDC_SCORE_LIMIT_EDIT, enable);
enable = Is_Dlg_Button_Checked (IDC_KILL_LIMIT_CHECK);
Enable_Dlg_Item (IDC_KILL_LIMIT_EDIT, enable);
*/
//
// Beacon option dependent on base destruction option
//
bool enable = Is_Dlg_Button_Checked (IDC_DESTROY_ALL_BUILDINGS_CHECK);
Enable_Dlg_Item (IDC_BEACON_CHECK, enable);
//
// Make sure to uncheck the beacon check if its disabled...
//
if (enable == false) {
Check_Dlg_Button (IDC_BEACON_CHECK, false);
}
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Command
//
////////////////////////////////////////////////////////////////
void
MPLanHostVictoryOptionsTabClass::On_Command (int ctrl_id, int message_id, DWORD param)
{
/*
switch (ctrl_id)
{
case IDC_SCORE_LIMIT_CHECK:
case IDC_KILL_LIMIT_CHECK:
Update_Enable_State ();
break;
}
*/
switch (ctrl_id)
{
case IDC_DESTROY_ALL_BUILDINGS_CHECK:
Update_Enable_State ();
break;
}
ChildDialogClass::On_Command (ctrl_id, message_id, param);
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Init_Dialog
//
////////////////////////////////////////////////////////////////
void
MPLanHostCnCOptionsTabClass::On_Init_Dialog (void)
{
WWASSERT(PTheGameData != NULL);
cGameDataCnc *game_data = The_Game ()->As_Cnc ();
WWASSERT (game_data != NULL);
//
// Configure the edit control
//
EditCtrlClass * edit = (EditCtrlClass *)Get_Dlg_Item(IDC_STARTING_CREDITS_EDIT);
if (edit != NULL)
{
edit->Set_Text_Limit(5);
}
Set_Dlg_Item_Int (IDC_STARTING_CREDITS_EDIT, game_data->Get_Starting_Credits ());
//
// Configure the checkboxes
//
Check_Dlg_Button (IDC_CAN_REPAIR_BUILDINGS_CHECK, The_Game ()->CanRepairBuildings.Is_True ());
Check_Dlg_Button (IDC_DRIVER_IS_ALWAYS_GUNNER_CHECK, The_Game ()->DriverIsAlwaysGunner.Is_True ());
Check_Dlg_Button (IDC_SPAWN_WEAPONS_CHECK, The_Game ()->SpawnWeapons.Is_True ());
Check_Dlg_Button (IDC_ALLIED_FIRE_CHECK, The_Game ()->IsFriendlyFirePermitted.Is_True ());
Enable_Dlg_Item (IDC_ALLIED_FIRE_CHECK, The_Game ()->Is_Editable_Friendly_Fire ());
//
// Configure the radar mode combobox
//
ComboBoxCtrlClass *radar_combobox = (ComboBoxCtrlClass *)Get_Dlg_Item (IDC_RADAR_MODE_COMBO);
if (radar_combobox != NULL) {
//
// Fill the radar_combobox
//
radar_combobox->Add_String (TRANSLATION(IDS_MP_RADAR_MODE_NOBODY));
radar_combobox->Add_String (TRANSLATION(IDS_MP_RADAR_MODE_TEAMMATES));
radar_combobox->Add_String (TRANSLATION(IDS_MP_RADAR_MODE_ALL));
//
// Select the default entry in the radar_combobox
//
radar_combobox->Set_Curr_Sel (The_Game ()->Get_Radar_Mode ());
}
ChildDialogClass::On_Init_Dialog ();
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Apply
//
////////////////////////////////////////////////////////////////
bool
MPLanHostCnCOptionsTabClass::On_Apply (void)
{
WWASSERT(PTheGameData != NULL);
cGameDataCnc *game_data = The_Game ()->As_Cnc ();
WWASSERT (game_data != NULL);
//
// Read the edit control
//
game_data->Set_Starting_Credits (Get_Dlg_Item_Int (IDC_STARTING_CREDITS_EDIT));
//
// Read the checkboxes
//
The_Game ()->CanRepairBuildings.Set (Is_Dlg_Button_Checked (IDC_CAN_REPAIR_BUILDINGS_CHECK));
The_Game ()->DriverIsAlwaysGunner.Set (Is_Dlg_Button_Checked (IDC_DRIVER_IS_ALWAYS_GUNNER_CHECK));
The_Game ()->SpawnWeapons.Set (Is_Dlg_Button_Checked (IDC_SPAWN_WEAPONS_CHECK));
The_Game ()->IsFriendlyFirePermitted.Set (Is_Dlg_Button_Checked (IDC_ALLIED_FIRE_CHECK));
//
// Read the radar mode combobox
//
ComboBoxCtrlClass *radar_combobox = (ComboBoxCtrlClass *)Get_Dlg_Item (IDC_RADAR_MODE_COMBO);
if (radar_combobox != NULL) {
The_Game ()->Set_Radar_Mode ((RadarModeEnum)radar_combobox->Get_Curr_Sel ());
}
return true;
}