/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/Commando/dlgmpwolgamelist.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 1/10/02 1:41p $*
* *
* $Revision:: 21 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __DLG_MP_WOL_GAME_LIST_H
#define __DLG_MP_WOL_GAME_LIST_H
#include "MenuDialog.h"
#include "Resource.h"
#include "WOLGameInfo.h"
#include
#include
#include
#include
class DlgPasswordPrompt;
////////////////////////////////////////////////////////////////
//
// MPWolGameListMenuClass
//
////////////////////////////////////////////////////////////////
class MPWolGameListMenuClass :
public MenuDialogClass,
public Observer,
public Observer,
protected Observer,
protected Signaler
{
public:
static void DoDialog(void);
protected:
MPWolGameListMenuClass(void);
~MPWolGameListMenuClass(void);
// Prevent copy and assignment
MPWolGameListMenuClass(const MPWolGameListMenuClass&);
const MPWolGameListMenuClass& operator=(const MPWolGameListMenuClass&);
void On_Init_Dialog(void);
void On_Command(int id, int mesage_id, DWORD param);
void On_Last_Menu_Ending(void);
bool On_Key_Down(uint32 key_id, uint32 key_data);
void Join_Game(void);
void ReceiveSignal(DlgPasswordPrompt&);
void RequestGameList(void);
void SortGameChannels(int column, bool isAscending, unsigned long param);
void On_ListCtrl_Column_Click(ListCtrlClass* list, int id, int column);
void On_ListCtrl_DblClk(ListCtrlClass* list, int id, int index);
void On_ListCtrl_Delete_Entry(ListCtrlClass* list, int id, int index);
void On_ListCtrl_Sel_Change(ListCtrlClass* list, int id, int oldIndex, int newIndex);
void GetClanVSClanString(WOLGameInfo& gameInfo, WideStringClass& text);
void HandleNotification(WWOnline::ChannelListEvent&);
void UpdateChannels(ListCtrlClass* list, const WWOnline::ChannelList& chanList);
void HandleNotification(WWOnline::ServerError&);
void HandleNotification(WWOnline::SquadEvent&);
protected:
static MPWolGameListMenuClass* _mInstance;
RefPtr mWOLSession;
RefPtr mGameToJoin;
bool mChannelListPending;
int mSortColumn;
bool mIsSortAscending;
unsigned long mSortFlags;
WOLGameInfo mSelectedGame;
PingProfile mPingProfile;
};
#endif //__DLG_MP_WOL_GAME_LIST_H