/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/Commando/dlgmultiplayoptions.cpp $* * * * Author:: Patrick Smith * * * * $Modtime:: 1/31/02 6:50p $* * * * $Revision:: 18 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "dlgmultiplayoptions.h" #include "useroptions.h" #include "vector3.h" #include "listctrl.h" #include "checkboxctrl.h" #include "dialogresource.h" #include "cnetwork.h" #include "gamemode.h" #include "netinterface.h" #include "mpsettingsmgr.h" #include "registry.h" #include "_globals.h" #include "natter.h" #include "WOLLogonMgr.h" //////////////////////////////////////////////////////////////// // // MultiplayOptionsMenuClass // //////////////////////////////////////////////////////////////// MultiplayOptionsMenuClass::MultiplayOptionsMenuClass (void) : MenuDialogClass (IDD_MULTIPLAY_OPTIONS) { return ; } //////////////////////////////////////////////////////////////// // // On_Init_Dialog // //////////////////////////////////////////////////////////////// void MultiplayOptionsMenuClass::On_Init_Dialog (void) { // // Configure the checkboxes // Check_Dlg_Button (IDC_DISPLAY_PLAYER_NAMES_CHECK, cUserOptions::ShowNamesOnSoldier.Is_True ()); // // Configure the internet options // Check_Dlg_Button (IDC_ALLOW_PAGES_CHECK, MPSettingsMgrClass::Get_Option_Flag (MPSettingsMgrClass::OPTION_ALLOW_PAGES)); Check_Dlg_Button (IDC_LANGUAGE_FILTER_CHECK, MPSettingsMgrClass::Get_Option_Flag (MPSettingsMgrClass::OPTION_LANGUAGE_FILTER)); Check_Dlg_Button (IDC_ALLOW_FIND_CHECK, MPSettingsMgrClass::Get_Option_Flag (MPSettingsMgrClass::OPTION_ALLOW_FIND)); Check_Dlg_Button (IDC_DISPLAY_ASIAN_CHECK, MPSettingsMgrClass::Get_Option_Flag (MPSettingsMgrClass::OPTION_DISPLAY_ASIAN)); Check_Dlg_Button (IDC_DISPLAY_NONASIAN_CHECK, MPSettingsMgrClass::Get_Option_Flag (MPSettingsMgrClass::OPTION_DISPLAY_NONASIAN)); Check_Dlg_Button (IDC_SHOW_BUDDIES_CHAT_CHECK, MPSettingsMgrClass::Get_Option_Flag (MPSettingsMgrClass::OPTION_BUDDY_CHAT_ONLY)); Check_Dlg_Button (IDC_SHOW_CLAN_CHAT_CHECK, MPSettingsMgrClass::Get_Option_Flag (MPSettingsMgrClass::OPTION_CLAN_CHAT_ONLY)); // // Get the firewall options // bool is_send_delay = false; int port_number = 0; WOLNATInterface.Get_Config(NULL, port_number, is_send_delay); // // Configure the firewall options // Check_Dlg_Button (IDC_SEND_DELAY_CHECK, is_send_delay); Set_Dlg_Item_Int (IDC_PORT_EDIT, port_number); MenuDialogClass::On_Init_Dialog (); return ; } //////////////////////////////////////////////////////////////// // // On_Command // //////////////////////////////////////////////////////////////// void MultiplayOptionsMenuClass::On_Command (int ctrl_id, int message_id, DWORD param) { switch (ctrl_id) { case IDCANCEL: case IDC_MENU_BACK_BUTTON: Save_Settings(); break; case IDC_DISPLAY_ASIAN_CHECK: { bool latinChecked = Is_Dlg_Button_Checked(IDC_DISPLAY_NONASIAN_CHECK); // If filtering asian text then latin text cannot be filtered too. if (param == 0 && !latinChecked) { Check_Dlg_Button(IDC_DISPLAY_NONASIAN_CHECK, true); } break; } case IDC_DISPLAY_NONASIAN_CHECK: { bool asianChecked = Is_Dlg_Button_Checked(IDC_DISPLAY_ASIAN_CHECK); // If filtering latin text then asian text cannot be filtered too. if (param == 0 && !asianChecked) { Check_Dlg_Button(IDC_DISPLAY_ASIAN_CHECK, true); } break; } } MenuDialogClass::On_Command (ctrl_id, message_id, param); return ; } //////////////////////////////////////////////////////////////// // // Save_Settings // //////////////////////////////////////////////////////////////// void MultiplayOptionsMenuClass::Save_Settings (void) { cUserOptions::ShowNamesOnSoldier.Set (((CheckBoxCtrlClass *)Get_Dlg_Item (IDC_DISPLAY_PLAYER_NAMES_CHECK))->Get_Check ()); // // Configure the multiplayer options // MPSettingsMgrClass::Set_Option_Flag (MPSettingsMgrClass::OPTION_ALLOW_PAGES, Is_Dlg_Button_Checked (IDC_ALLOW_PAGES_CHECK)); MPSettingsMgrClass::Set_Option_Flag (MPSettingsMgrClass::OPTION_LANGUAGE_FILTER, Is_Dlg_Button_Checked (IDC_LANGUAGE_FILTER_CHECK)); MPSettingsMgrClass::Set_Option_Flag (MPSettingsMgrClass::OPTION_ALLOW_FIND, Is_Dlg_Button_Checked (IDC_ALLOW_FIND_CHECK)); MPSettingsMgrClass::Set_Option_Flag (MPSettingsMgrClass::OPTION_DISPLAY_ASIAN, Is_Dlg_Button_Checked (IDC_DISPLAY_ASIAN_CHECK)); MPSettingsMgrClass::Set_Option_Flag (MPSettingsMgrClass::OPTION_DISPLAY_NONASIAN, Is_Dlg_Button_Checked (IDC_DISPLAY_NONASIAN_CHECK)); MPSettingsMgrClass::Set_Option_Flag (MPSettingsMgrClass::OPTION_BUDDY_CHAT_ONLY, Is_Dlg_Button_Checked (IDC_SHOW_BUDDIES_CHAT_CHECK)); MPSettingsMgrClass::Set_Option_Flag (MPSettingsMgrClass::OPTION_CLAN_CHAT_ONLY, Is_Dlg_Button_Checked (IDC_SHOW_CLAN_CHAT_CHECK)); WOLLogonMgr::ConfigureSession(); // // Apply the firewall options // bool is_send_delay = Is_Dlg_Button_Checked (IDC_SEND_DELAY_CHECK); int port_number = Get_Dlg_Item_Int (IDC_PORT_EDIT); WOLNATInterface.Set_Config(NULL, port_number, is_send_delay); return ; }