/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/Commando/dlgserversaveload.h $* * * * Author:: Steve T * * * * $Modtime:: 12/17/01 1:14p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef _DLG_SERVER_SAVELOAD_H #define _DLG_SERVER_SAVELOAD_H #include "menudialog.h" #include "dlgmessagebox.h" #include "translatedb.h" #include "string_ids.h" //////////////////////////////////////////////////////////////// // Forward declarations //////////////////////////////////////////////////////////////// class ServerSettingsClass; //////////////////////////////////////////////////////////////// // // ControlSaveLoadMenuClass // //////////////////////////////////////////////////////////////// class ServerSaveLoadMenuClass : public MenuDialogClass, public Observer { public: ////////////////////////////////////////////////////////////// // Public constructors/destructor ////////////////////////////////////////////////////////////// ServerSaveLoadMenuClass (void); ////////////////////////////////////////////////////////////// // Public methods ////////////////////////////////////////////////////////////// // // Inherited // void On_Init_Dialog (void); void On_Command (int ctrl_id, int message_id, DWORD param); void On_ListCtrl_Delete_Entry (ListCtrlClass *list_ctrl, int ctrl_id, int item_index); void On_ListCtrl_Sel_Change (ListCtrlClass *list_ctrl, int ctrl_id, int old_index, int new_index); void On_EditCtrl_Enter_Pressed (EditCtrlClass *edit_ctrl, int ctrl_id); void Save_Now(void); static void Set_From_Slave_Config(bool set) {FromSlaveConfig = set;} static void Next_Dialog(void); private: //////////////////////////////////////////////////////////////// // Static methods //////////////////////////////////////////////////////////////// static int CALLBACK ListSortCallback (ListCtrlClass *list_ctrl, int item_index1, int item_index2, uint32 user_param); ////////////////////////////////////////////////////////////// // Private methods ////////////////////////////////////////////////////////////// void Delete_Config (void); void Load_Config (void); void Save_Config (bool prompt); int Insert_Configuration (ServerSettingsClass *config); void HandleNotification (DlgMsgBoxEvent &event); static bool FromSlaveConfig; bool YesNo; }; #define MAX_SETTINGS_FILES 500 class ServerSettingsClass { public: ServerSettingsClass(char *filename = "svrcfg_cnc.ini", unsigned short *configname = (unsigned short*)TRANSLATE(IDS_SERVER_SAVELOAD_DEFAULT), int file_number = 0); ServerSettingsClass(ServerSettingsClass *other); bool Is_Default(void) {return(FileNumber == 0);} bool Is_Default_Custom(void) {return(FileNumber == 1);} StringClass RawFileName; WideStringClass ConfigName; int FileNumber; bool IsCustom; }; class ServerSettingsManagerClass { public: static void Scan(void); static int Get_Num_Settings_Files(void) {return(ServerSettingsList.Count());} static ServerSettingsClass *Get_Settings(int index); static void Load_Settings(ServerSettingsClass *settings); static void Delete_Configuration(ServerSettingsClass *settings); static void Save_Configuration(ServerSettingsClass *settings); static ServerSettingsClass *Add_Configuration(WideStringClass *display_name); private: static DynamicVectorClass ServerSettingsList; static void Clear_Settings_List(void); }; #endif //_DLG_CONTROL_SAVELOAD_H