/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Commando/evictionevent.cpp $*
* *
* $Author:: Tom_s $*
* *
* $Modtime:: 11/10/01 1:02p $*
* *
* $Revision:: 11 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "evictionevent.h"
#include
#include
#include "networkobjectfactory.h"
#include "gamemode.h"
#include "cnetwork.h"
#include "translatedb.h"
#include "string_ids.h"
#include "textdisplay.h"
#include "dialogtests.h"
#include "apppackettypes.h"
#include "messagewindow.h"
//
// TSS2001 Problem - we have lost the unreliable multiblast effect for this message
//
DECLARE_NETWORKOBJECT_FACTORY(cEvictionEvent, NETCLASSID_EVICTIONEVENT);
//-----------------------------------------------------------------------------
cEvictionEvent::cEvictionEvent(void)
{
Set_App_Packet_Type(APPPACKETTYPE_EVICTIONEVENT);
}
//-----------------------------------------------------------------------------
void
cEvictionEvent::Init(int client_id, EvictionCodeEnum code)
{
WWASSERT(cNetwork::I_Am_Server());
WWASSERT(client_id >= 0);
EvictionCode = code;
Set_Object_Dirty_Bit(client_id, BIT_CREATION, true);
//
// This is a transient object. It is created, rendered, and destroyed immediately.
//
//Set_Delete_Pending ();
}
//-----------------------------------------------------------------------------
void
cEvictionEvent::Act(void)
{
WWASSERT(cNetwork::I_Am_Only_Client());
WideStringClass code_string;
switch (EvictionCode)
{
case EVICTION_POOR_BANDWIDTH:
code_string = TRANSLATION(IDS_MP_BANDWIDTH_INSUFFICIENT);
break;
default:
DIE;
}
WideStringClass widestring;
widestring.Format(
L"%s: %s",
TRANSLATION(IDS_MP_YOU_ARE_EVICTED),
code_string);
WWASSERT(CombatManager::Get_Message_Window() != NULL);
//
// Display the message...
//
CombatManager::Get_Message_Window ()->Add_Message (widestring);
Set_Delete_Pending();
}
//-----------------------------------------------------------------------------
void
cEvictionEvent::Export_Creation(BitStreamClass & packet)
{
WWASSERT(cNetwork::I_Am_Server());
cNetEvent::Export_Creation(packet);
packet.Add((int) EvictionCode);
Set_Delete_Pending();
}
//-----------------------------------------------------------------------------
void
cEvictionEvent::Import_Creation(BitStreamClass & packet)
{
cNetEvent::Import_Creation(packet);
WWASSERT(cNetwork::I_Am_Only_Client());
int eviction_code = packet.Get(eviction_code);
EvictionCode = (EvictionCodeEnum) eviction_code;
Act();
}