/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // // Filename: gamechanlist.h // Project: Network.lib, for Commando // Author: Tom Spencer-Smith // Date: Dec 1998 // Description: // //----------------------------------------------------------------------------- #if defined(_MSV_VER) #pragma once #endif #ifndef GAMECHANLIST_H #define GAMECHANLIST_H #include "always.h" #include "bittype.h" #include class cGameData; class cGameChannel; namespace WWOnline { class ChannelData; } #include "slist.h" class WideStringClass; //----------------------------------------------------------------------------- class cGameChannelList { public: static void Add_Channel(cGameData * p_game_data, const RefPtr& channel = RefPtr()); static void Remove_Channel(const WideStringClass & owner); static void Remove_All(void); static cGameChannel * Find_Channel(const WideStringClass & owner); static SList * Get_Chan_List(void) {return &ChanList;} private: static SList ChanList; }; //----------------------------------------------------------------------------- #endif // GAMECHANLIST_H