/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // // Filename: gamechannel.h // Project: Network.lib, for Commando // Author: Tom Spencer-Smith // Date: Dec 1998 // Description: // //----------------------------------------------------------------------------- #if defined(_MSV_VER) #pragma once #endif #ifndef GAMECHANNEL_H #define GAMECHANNEL_H #include "wwdebug.h" #include "always.h" #include #include "refcount.h" namespace WWOnline { class ChannelData; } namespace WOL { struct Channel; } class cGameData; //----------------------------------------------------------------------------- class cGameChannel : public RefCountClass { friend class cGameChannelList; public: cGameData* Get_Game_Data(void) {WWASSERT(PGameData != NULL); return PGameData;} RefPtr& Get_Channel(void) {return WolChannel;} WOL::Channel* Get_Wol_Channel(void); private: cGameChannel(cGameData * p_game_data, const RefPtr& channel); ~cGameChannel(void); cGameData* PGameData; RefPtr WolChannel; }; #endif // GAMECHANNEL_H