/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
//
// Filename: gamechannel.h
// Project: Network.lib, for Commando
// Author: Tom Spencer-Smith
// Date: Dec 1998
// Description:
//
//-----------------------------------------------------------------------------
#if defined(_MSV_VER)
#pragma once
#endif
#ifndef GAMECHANNEL_H
#define GAMECHANNEL_H
#include "wwdebug.h"
#include "always.h"
#include
#include "refcount.h"
namespace WWOnline
{
class ChannelData;
}
namespace WOL
{
struct Channel;
}
class cGameData;
//-----------------------------------------------------------------------------
class cGameChannel : public RefCountClass
{
friend class cGameChannelList;
public:
cGameData* Get_Game_Data(void) {WWASSERT(PGameData != NULL); return PGameData;}
RefPtr& Get_Channel(void) {return WolChannel;}
WOL::Channel* Get_Wol_Channel(void);
private:
cGameChannel(cGameData * p_game_data, const RefPtr& channel);
~cGameChannel(void);
cGameData* PGameData;
RefPtr WolChannel;
};
#endif // GAMECHANNEL_H