/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/Commando/gameinitmgr.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 12/12/01 3:15p $* * * * $Revision:: 13 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __GAME_INIT_MGR_H #define __GAME_INIT_MGR_H #include "renegadedialogmgr.h" //////////////////////////////////////////////////////////////// // // GameInitMgrClass // //////////////////////////////////////////////////////////////// class GameInitMgrClass { public: //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // // Level init // static void Start_Game (const char *map_name, int teamChoice, unsigned long clanID); static void End_Game (void); static void Continue_Game (void); static void Display_End_Game_Menu (void); static bool Is_Game_In_Progress(void); // // Client/server control // static void Set_Is_Client_Required (bool onoff) { IsClientRequired = onoff; } static void Set_Is_Server_Required (bool onoff) { IsServerRequired = onoff; } // // Interface type init // // LAN = Local Area Network // WOL = Westwood Online // SP = Single Player // static void Initialize_LAN (void); static void Initialize_WOL (void); static void Initialize_SP (void); static void Initialize_Skirmish (void); static bool Is_LAN_Initialized (void) { return Mode == MODE_LAN; } static bool Is_WOL_Initialized (void) { return Mode == MODE_WOL; } static bool Is_SP_Initialized (void) { return Mode == MODE_SP; } static bool Is_Skirmish_Initialized (void) { return Mode == MODE_SKIRMISH; } static void Shutdown (void); static void Shutdown_LAN (void); static void Shutdown_WOL (void); static void Shutdown_SP (void); static void Shutdown_Skirmish (void); static void End_Client_Server (void); // // Thinking support (for safely triggering game ends) // static void Think (void); static void Set_Needs_Game_Exit (bool onoff) { NeedsGameExit = onoff; } static void Set_Needs_Game_Exit_All (bool onoff) { NeedsGameExitAll = onoff; } // // WOL specific // static void Set_WOL_Return_Dialog (RenegadeDialogMgrClass::LOCATION location) { WOLReturnDialog = location; } private: //////////////////////////////////////////////////////////////// // Private constants //////////////////////////////////////////////////////////////// enum { MODE_UNKNOWN = 0, MODE_SP, MODE_SKIRMISH, MODE_LAN, MODE_WOL }; //////////////////////////////////////////////////////////////// // Private methods //////////////////////////////////////////////////////////////// static void Start_Client_Server (void); static void Transmit_Player_Data (int teamChoice, unsigned long clanID); //////////////////////////////////////////////////////////////// // Private member data //////////////////////////////////////////////////////////////// static bool IsClientRequired; static bool IsServerRequired; static bool RestoreSFX; static bool RestoreMusic; static int Mode; static int WOLReturnDialog; static bool NeedsGameExit; static bool NeedsGameExitAll; }; #endif //__GAME_INIT_MGR_H