/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /Commando/Code/Commando/gamesideservercontrol.h $* * * * $Author:: Bhayes $* * * * $Modtime:: 3/18/02 5:52p $* * * * $Revision:: 7 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #pragma once #ifndef _GAMESIDESERVERCONTROL_H #define _GAMESIDESERVERCONTROL_H #include #define SERVER_CONTROL_PORT_KEY "ControlPort" #define SERVER_CONTROL_PASSWORD_KEY "ControlPassword" #define SERVER_CONTROL_LOOPBACK_KEY "ControlLoopbackOnly" #define SERVER_CONTROL_IP_KEY "ControlIP" #define DEFAULT_SERVER_CONTROL_PORT 63999 #define DEFAULT_SERVER_CONTROL_PASSWORD "not_a_valid_password" // Password removed per Security review requirements. LFeenanEA - 27th January 2025 /* ** This is the game side interface to the server control lib. ** ** */ class GameSideServerControlClass { public: static void Init(void); static void Shutdown(void); static const char *App_Request_Callback(char *request); static void Print(char *text, ...); static void Send_Message(char *text, unsigned long ip, unsigned short port); static void Set_Welcome_Message(void); private: static bool Listening; static StringClass Response; }; #endif //_GAMESIDESERVERCONTROL_H