/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /Commando/Code/Commando/gamesideservercontrol.h $*
* *
* $Author:: Bhayes $*
* *
* $Modtime:: 3/18/02 5:52p $*
* *
* $Revision:: 7 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#pragma once
#ifndef _GAMESIDESERVERCONTROL_H
#define _GAMESIDESERVERCONTROL_H
#include
#define SERVER_CONTROL_PORT_KEY "ControlPort"
#define SERVER_CONTROL_PASSWORD_KEY "ControlPassword"
#define SERVER_CONTROL_LOOPBACK_KEY "ControlLoopbackOnly"
#define SERVER_CONTROL_IP_KEY "ControlIP"
#define DEFAULT_SERVER_CONTROL_PORT 63999
#define DEFAULT_SERVER_CONTROL_PASSWORD "not_a_valid_password" // Password removed per Security review requirements. LFeenanEA - 27th January 2025
/*
** This is the game side interface to the server control lib.
**
**
*/
class GameSideServerControlClass
{
public:
static void Init(void);
static void Shutdown(void);
static const char *App_Request_Callback(char *request);
static void Print(char *text, ...);
static void Send_Message(char *text, unsigned long ip, unsigned short port);
static void Set_Welcome_Message(void);
private:
static bool Listening;
static StringClass Response;
};
#endif //_GAMESIDESERVERCONTROL_H