/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // // Filename: gamespyadmin.h // Author: Tom Spencer-Smith // Date: Jan 2002 // Description: Gamespy support // #ifndef __GAMESPY_H__ #define __GAMESPY_H__ #include "bittype.h" #include "DlgWOLWait.h" #include #include // #include class WideStringClass; //----------------------------------------------------------------------------- class cGameSpyAdmin : public Observer //, public RefCountClass { public: static void Think(void); static void Reset(void); static void Set_Is_Under_Gamespy_Menuing(bool flag) {IsUnderGamespyMenuing = flag;} static bool Get_Is_Under_Gamespy_Menuing(void) {return IsUnderGamespyMenuing;} static void Set_Is_Launch_From_Gamespy_Requested(bool flag) {IsLaunchFromGamespyRequested = flag;} static bool Get_Is_Launch_From_Gamespy_Requested(void) {return IsLaunchFromGamespyRequested;} static void Set_Is_Launched_From_Gamespy(bool flag) {IsLaunchedFromGamespy = flag;} static bool Get_Is_Launched_From_Gamespy(void) {return IsLaunchedFromGamespy;} static void Set_Is_Server_Gamespy_Listed(bool flag) {IsServerGamespyListed = flag;} static bool Get_Is_Server_Gamespy_Listed(void) {return IsServerGamespyListed;} static void Set_Game_Host_Ip(ULONG ip); static void Set_Game_Host_Port(USHORT port); static bool Is_Gamespy_Game(void); static bool Is_Nickname_Collision(WideStringClass & nickname); static void Set_Password_Attempt(WideStringClass & password) {PasswordAttempt = password;} static WideStringClass & Get_Password_Attempt(void) {return PasswordAttempt;} private: void HandleNotification(DlgWOLWaitEvent& event); static void Join_Server(void); static void Connect_To_Game_Server(void); static bool DetectingBandwidth; static bool IsUnderGamespyMenuing; static bool IsLaunchFromGamespyRequested; static bool IsLaunchedFromGamespy; static bool IsServerGamespyListed; static ULONG GameHostIp; static USHORT GameHostPort; static WideStringClass PasswordAttempt; }; //----------------------------------------------------------------------------- #endif // __GAMESPY_H__ //static WideStringClass PlayerNickname; //static void Set_Player_Nickname(WideStringClass & nickname);