/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/gamespyauthmgr.h $* * * * $Author:: Tom_s $* * * * $Modtime:: 2/22/02 4:35p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef __GAMESPYAUTHMGR_H__ #define __GAMESPYAUTHMGR_H__ #include "bittype.h" //----------------------------------------------------------------------------- enum GAMESPY_AUTH_STATE_ENUM { GAMESPY_AUTH_STATE_INITIAL, // We haven't begun yet. GAMESPY_AUTH_STATE_CHALLENGED, // We are waiting for a response from the client. GAMESPY_AUTH_STATE_VALIDATING, // We are waiting for validation from the validation server. GAMESPY_AUTH_STATE_ACCEPTED, // This client passed. GAMESPY_AUTH_STATE_REJECTING, // This client failed, we are in the process of booting him. GAMESPY_AUTH_STATE_REJECTED, // Poor bugger. GAMESPY_AUTH_STATE_COUNT }; //----------------------------------------------------------------------------- class cGameSpyAuthMgr { public: static void Think(void); static void Initiate_Auth_Rejection(int player_id); static LPCSTR Describe_Auth_State(GAMESPY_AUTH_STATE_ENUM state); private: static void Evict_Player(int player_id); enum {CHALLENGE_RESPONSE_TIMEOUT_MS = 30000}; enum {REJECTION_DELAY_MS = 3000}; }; //----------------------------------------------------------------------------- #endif // __GAMESPYAUTHMGR_H__