/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/gamespyscchallengeevent.cpp $* * * * $Author:: Tom_s $* * * * $Modtime:: 2/21/02 5:41p $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "gamespyscchallengeevent.h" #include "networkobjectfactory.h" #include "cnetwork.h" #include "apppackettypes.h" #include "gamespycschallengeresponseevent.h" DECLARE_NETWORKOBJECT_FACTORY(cGameSpyScChallengeEvent, NETCLASSID_GAMESPYSCCHALLENGEEVENT); //----------------------------------------------------------------------------- cGameSpyScChallengeEvent::cGameSpyScChallengeEvent ( void ) { ChallengeString.Format(""); Set_App_Packet_Type(APPPACKETTYPE_GAMESPYSCCHALLENGEEVENT); } //----------------------------------------------------------------------------- void cGameSpyScChallengeEvent::Init ( int client_id, StringClass & challenge_string ) { WWDEBUG_SAY(("cGameSpyScChallengeEvent::Init for client %d\n", client_id)); WWASSERT(cNetwork::I_Am_Server()); WWASSERT(client_id >= 0); WWASSERT(challenge_string.Get_Length() > 0); WWASSERT(challenge_string.Get_Length() <= MAX_CHALLENGE_STRING_LENGTH); ChallengeString = challenge_string; if (cNetwork::I_Am_Client() && cNetwork::Get_My_Id() == client_id) { Act(); } else { Set_Object_Dirty_Bit(client_id, BIT_CREATION, true); } } //----------------------------------------------------------------------------- void cGameSpyScChallengeEvent::Act ( void ) { WWDEBUG_SAY(("cGameSpyScChallengeEvent::Act\n")); WWASSERT(cNetwork::I_Am_Client()); // // Respond to the server's challenge // cGameSpyCsChallengeResponseEvent * p_event = new cGameSpyCsChallengeResponseEvent; p_event->Init(ChallengeString); Set_Delete_Pending(); } //----------------------------------------------------------------------------- void cGameSpyScChallengeEvent::Export_Creation ( BitStreamClass & packet ) { WWDEBUG_SAY(("cGameSpyScChallengeEvent::Export_Creation\n")); WWASSERT(cNetwork::I_Am_Server()); cNetEvent::Export_Creation(packet); WWASSERT(ChallengeString.Get_Length() <= MAX_CHALLENGE_STRING_LENGTH); packet.Add_Terminated_String(ChallengeString.Peek_Buffer()); Set_Delete_Pending(); } //----------------------------------------------------------------------------- void cGameSpyScChallengeEvent::Import_Creation ( BitStreamClass & packet ) { WWDEBUG_SAY(("cGameSpyScChallengeEvent::Import_Creation\n")); WWASSERT(cNetwork::I_Am_Only_Client()); cNetEvent::Import_Creation(packet); packet.Get_Terminated_String( ChallengeString.Get_Buffer(MAX_CHALLENGE_STRING_LENGTH), MAX_CHALLENGE_STRING_LENGTH); Act(); }