/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/gdsingleplayer.h $* * * * $Author:: Tom_s $* * * * $Modtime:: 4/12/02 4:00p $* * * * $Revision:: 18 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef GDSINGLEPLAYER_H #define GDSINGLEPLAYER_H #include "gamedata.h" class cGameDataSinglePlayer : public cGameData { public: cGameDataSinglePlayer(void); ~cGameDataSinglePlayer(void); cGameDataSinglePlayer& operator=(const cGameDataSinglePlayer& rhs); bool Is_Single_Player(void) const {return true;} cGameDataSinglePlayer * As_Single_Player(void) {return this;} static const WCHAR* Get_Static_Game_Name(void); virtual const WCHAR* Get_Game_Name(void) const {return this->Get_Static_Game_Name();} virtual GameTypeEnum Get_Game_Type(void) const {return GAME_TYPE_SINGLE_PLAYER;} //virtual bool Is_Team_Game(void) const {return true;} virtual bool Is_Limited(void) const {return true;} virtual int Choose_Player_Type(cPlayer* player, int team_choice, bool is_grunt); virtual bool Remember_Inventory( void ) const { return true; } }; #endif // GDSINGLEPLAYER_H