/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // // Filename: god.h // Author: Tom Spencer-Smith // Date: Dec 1998 // Description: // //----------------------------------------------------------------------------- #if defined(_MSV_VER) #pragma once #endif #ifndef GOD_H #define GOD_H #include "inventory.h" class SoldierGameObj; class cPlayer; class Vector3; class ChunkSaveClass; class ChunkLoadClass; class WideStringClass; //----------------------------------------------------------------------------- class cGod { public: static void Think(void); static cPlayer * Create_Player(int client_id, const WideStringClass & name, int team_choice, unsigned long clanID, bool is_invulnerable = false); static void Create_Ai_Player(void); static void Create_Grunt(Vector3 & pos); #ifdef WWDEBUG static void Reinitialize_Ai_On_Star(void); #endif // WWDEBUG static void Reset( void ); static void Star_Killed( void ); static void Respawn( void ); static void Restart( void ); static void Load_Game( void ); static void Mission_Failed( void ); static void Exit( void ); static bool Save(ChunkSaveClass & csave); static bool Load(ChunkLoadClass & cload); static void Store_Inventory( SoldierGameObj * ); static void Restore_Inventory( SoldierGameObj * ); static void Reset_Inventory( void ); private: static SoldierGameObj * Create_Commando(int client_id, int player_type); static SoldierGameObj * Create_Commando(cPlayer * p_player); static int State; static InventoryClass LevelStartInventory; }; //----------------------------------------------------------------------------- #endif // GOD_H