/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/init.h $* * * * $Author:: Steve_t $* * * * $Modtime:: 10/16/02 11:10a $* * * * $Revision:: 11 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef INIT_H #define INIT_H #ifndef ALWAYS_H #include "always.h" #endif #include "ffactory.h" void Get_Version_Number(unsigned long *major, unsigned long *minor); bool Game_Init(void); void Install_Fonts (bool onoff); void Application_Exception_Callback(void); void Copy_Logs(unsigned version); #define VALUE_NAME_DISABLE_SERVER_SYSINFO_COLLECTING "DisableServerSysInfoCollecting" #define VALUE_NAME_GAME_INITIALIZATION_IN_PROGRESS "GameInitInProgress" #define VALUE_NAME_APPLICATION_CRASH_VERSION "ApplicationCrashVersion" #define VALUE_NAME_DISABLE_LOG_COPYING "DisableLogCopying" extern SimpleFileFactoryClass RenegadeBaseFileFactory; #endif