/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/commando/inputconfigmgr.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 7/26/01 9:45a $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __INPUT_CONFIG_MGR_H #define __INPUT_CONFIG_MGR_H #include "inputconfig.h" #include "vector.h" //////////////////////////////////////////////////////////////// // Forward declarations //////////////////////////////////////////////////////////////// class ChunkSaveClass; class ChunkLoadClass; //////////////////////////////////////////////////////////////// // // InputConfigMgrClass // //////////////////////////////////////////////////////////////// class InputConfigMgrClass { public: //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // // Initialization // static void Initialize (void); static void Shutdown (void); // // Save/load support // static void Save (void); static void Load (void); // // Current configuration support // static bool Get_Current_Configuration (InputConfigClass &config); static int Get_Current_Configuration_Index (void) { return CurrentConfigIndex; } static void Load_Current_Configuration (void); static void Load_Default_Configuration (void); static void Load_Configuration (const InputConfigClass &config); static void Save_Current_Configuration (void); static void Save_Configuration (const InputConfigClass &config); // // Configuration list support // static int Add_Configuration (const WCHAR *display_name); static void Delete_Configuration (const char *filename); static void Delete_Configuration (int index); // // Configuration list access // static int Get_Configuration_Count (void) { return ConfigList.Count (); } static void Get_Configuration (int index, InputConfigClass &config) { config = ConfigList[index]; } private: //////////////////////////////////////////////////////////////// // Private methods //////////////////////////////////////////////////////////////// static int Find_Configuration (const char *filename); static void Get_Unique_Config_Filename (StringClass &filename); static void Get_Config_Path (StringClass &full_path); // // Save/load support // static void Save_Variables (ChunkSaveClass &csave); static void Load_Variables (ChunkLoadClass &cload); static void Save_Config_List (ChunkSaveClass &csave); static void Load_Config_List (ChunkLoadClass &cload); //////////////////////////////////////////////////////////////// // Private member data //////////////////////////////////////////////////////////////// static DynamicVectorClass ConfigList; static int CurrentConfigIndex; }; #endif //__INPUT_CONFIG_MGR_H