/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/langmode.cpp $* * * * $Author:: Denzil_l $* * * * $Modtime:: 11/16/01 1:29p $* * * * $Revision:: 21 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "langmode.h" // I WANNA BE FIRST! #include "miscutil.h" #include "wwdebug.h" #include "wwprofile.h" // // class statics // cLanChat * LanGameModeClass::PLanChat = NULL; //----------------------------------------------------------------------------- // // called when the mode is activated // void LanGameModeClass::Init(void) { WWDEBUG_SAY(("LanGameModeClass::Init\n")); WWASSERT(PLanChat == NULL); PLanChat = new cLanChat(); WWASSERT(PLanChat != NULL); } //----------------------------------------------------------------------------- // // called when the mode is deactivated // void LanGameModeClass::Shutdown(void) { WWDEBUG_SAY(("LanGameModeClass::Shutdown")); WWASSERT(PLanChat != NULL); delete PLanChat; PLanChat = NULL; } //----------------------------------------------------------------------------- // // called each time through the main loop // void LanGameModeClass::Think(void) { WWPROFILE( "Lan Think" ); WWASSERT(PLanChat != NULL); PLanChat->Think(); } //----------------------------------------------------------------------------- cLanChat * LanGameModeClass::Get_Lan_Interface(void) { //WWASSERT(PLanChat != NULL); return PLanChat; }