/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : commando * * * * $Archive:: /Commando/Code/commando/modpackage.cpp $* * * * Author:: Patrick Smith * * * * $Modtime:: 2/14/02 4:09p $* * * * $Revision:: 6 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "modpackage.h" #include "init.h" #include "mixfile.h" #include "realcrc.h" #include "crc.h" #include "ffactory.h" #include "wwfile.h" ////////////////////////////////////////////////////////////////////// // // ModPackageClass // ////////////////////////////////////////////////////////////////////// ModPackageClass::ModPackageClass (void) : FileCRC (0) { return ; } ////////////////////////////////////////////////////////////////////// // // ~ModPackageClass // ////////////////////////////////////////////////////////////////////// ModPackageClass::~ModPackageClass (void) { return ; } ////////////////////////////////////////////////////////////////////// // // Set_Package_Filename // ////////////////////////////////////////////////////////////////////// void ModPackageClass::Set_Package_Filename (const char *name) { PackageFilename = name; // // Name the package from its filename minus the file extension. // StringClass temp_str = name; char *extension = ::strrchr (temp_str.Peek_Buffer (), '.'); if (extension != NULL) { extension[0] = 0; Name = temp_str; } else { Name = name; } return ; } ////////////////////////////////////////////////////////////////////// // // Build_Level_List // ////////////////////////////////////////////////////////////////////// void ModPackageClass::Build_Level_List (DynamicVectorClass &list) const { MixFileFactoryClass factory (PackageFilename, &RenegadeBaseFileFactory); // // Get a list of all the files in this mix file // DynamicVectorClass files_in_mix; files_in_mix.Set_Growth_Step (1000); factory.Build_Filename_List (files_in_mix); // // Now, add any files that match the supplied wildcard to our master list // for (int file_index = 0; file_index < files_in_mix.Count (); file_index ++) { const char *filename = files_in_mix[file_index]; StringClass temp_str (filename, true); ::strlwr (temp_str.Peek_Buffer ()); // // Add this file to our list if it matches the mask // if (::strstr (filename, ".lsd") != 0) { list.Add (filename); } } return ; } ////////////////////////////////////////////////////////////////////// // // Find_Map_From_CRC // ////////////////////////////////////////////////////////////////////// bool ModPackageClass::Find_Map_From_CRC (uint32 crc, StringClass *map_name) const { bool retval = false; // // Build a list of levels inside this mod // DynamicVectorClass list; Build_Level_List (list); // // Check each level filename until we've found the one that // matches the CRC // for (int index = 0; index < list.Count (); index ++) { if (::CRC_Stringi (list[index]) == crc) { (*map_name) = list[index]; retval = true; } } return retval; } ////////////////////////////////////////////////////////////////////// // // Compute_CRC // ////////////////////////////////////////////////////////////////////// void ModPackageClass::Compute_CRC (void) { FileCRC = 0; // // Get a file object for the package // FileClass *file = _TheFileFactory->Get_File (PackageFilename); if (file != NULL) { // // Open the file // if (file->Is_Available ()) { file->Open (FileClass::READ); CRCEngine crc_engine; // // Crc the contents of the file // int file_size = file->Size (); uint8 buffer[4096]; while (file_size > 0) { // // Read the data from the source file // int bytes = min (file_size, (int)sizeof (buffer)); int copied_size = file->Read (buffer, bytes); file_size -= copied_size; if (copied_size <= 0) { break; } // // Add this data to the CRC engine // crc_engine (buffer, copied_size); } // // Get the accumulated CRC result from the CRC engine // FileCRC = crc_engine (); // // Close the file // file->Close (); } // // Return the file // _TheFileFactory->Return_File (file); } return ; } ////////////////////////////////////////////////////////////////////// // // Get_CRC // ////////////////////////////////////////////////////////////////////// uint32 ModPackageClass::Get_CRC (void) { if (FileCRC == 0) { Compute_CRC (); } return FileCRC; } ////////////////////////////////////////////////////////////////////// // // Get_Map_Index // ////////////////////////////////////////////////////////////////////// int ModPackageClass::Get_Map_Index (const char *map_name) { int retval = 0; // // Build the list of all maps in this mod // DynamicVectorClass list; Build_Level_List (list); // // Try to find the map in the list // for (int index = 0; index < list.Count (); index ++) { if (list[index].Compare_No_Case (map_name) == 0) { retval = index; break; } } return retval; }