/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : commando *
* *
* $Archive:: /Commando/Code/Commando/modpackagemgr.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 7/09/02 11:13a $*
* *
* $Revision:: 5 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "modpackagemgr.h"
#include "registry.h"
#include "_globals.h"
#include "realcrc.h"
#include "ffactorylist.h"
#include "ffactory.h"
#include "mixfile.h"
#include "gametype.h"
/////////////////////////////////////////////////////////////////////
// Local constants
/////////////////////////////////////////////////////////////////////
static const char * CURR_MOD_REG_VALUE = "CurrModPackage";
//////////////////////////////////////////////////////////////////////
// Static member initialization
//////////////////////////////////////////////////////////////////////
DynamicVectorClass ModPackageMgrClass::PackageList;
ModPackageClass ModPackageMgrClass::CurrentPackage;
/////////////////////////////////////////////////////////////////////
//
// Initialize
//
//////////////////////////////////////////////////////////////////////
void
ModPackageMgrClass::Initialize (void)
{
Shutdown ();
// (gth) Day 120 patch, don't re-load the package name from the registry
#if 0
//
// Get the currently selected package name from the registry
//
RegistryClass registry (APPLICATION_SUB_KEY_NAME_OPTIONS);
if (registry.Is_Valid ()) {
//
// Get the current package name from the registry
//
StringClass package_filename;
registry.Get_String (CURR_MOD_REG_VALUE, package_filename, "");
//
// Initialize the current package
//
CurrentPackage.Set_Package_Filename (package_filename);
}
#endif
return ;
}
/////////////////////////////////////////////////////////////////////
//
// Shutdown
//
//////////////////////////////////////////////////////////////////////
void
ModPackageMgrClass::Shutdown (void)
{
Reset_List ();
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Build_List
//
//////////////////////////////////////////////////////////////////////
void
ModPackageMgrClass::Build_List (void)
{
WIN32_FIND_DATA find_info = { 0 };
BOOL keep_going = TRUE;
HANDLE file_find = NULL;
//
// Build a list of all the saved games we know about
//
for (file_find = ::FindFirstFile ("data\\*.pkg", &find_info);
(file_find != INVALID_HANDLE_VALUE) && keep_going;
keep_going = ::FindNextFile (file_find, &find_info))
{
//
// Create the package from the data in this mix file
//
ModPackageClass package;
package.Set_Package_Filename (find_info.cFileName);
//
// Add the package to our list
//
PackageList.Add (package);
}
if (file_find != INVALID_HANDLE_VALUE) {
::FindClose (file_find);
}
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Reset_List
//
//////////////////////////////////////////////////////////////////////
void
ModPackageMgrClass::Reset_List (void)
{
PackageList.Delete_All ();
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Set_Current_Package
//
//////////////////////////////////////////////////////////////////////
void
ModPackageMgrClass::Set_Current_Package (const char *package_filename)
{
//
// Initialize the current package
//
CurrentPackage.Set_Package_Filename (package_filename);
//
// Write the name of hte package to the registry
//
RegistryClass registry (APPLICATION_SUB_KEY_NAME_OPTIONS);
if (registry.Is_Valid ()) {
registry.Set_String (CURR_MOD_REG_VALUE, package_filename);
}
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Set_Current_Package
//
//////////////////////////////////////////////////////////////////////
void
ModPackageMgrClass::Set_Current_Package (int index)
{
Set_Current_Package (PackageList[index].Get_Package_Filename ());
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Find_Package
//
//////////////////////////////////////////////////////////////////////
ModPackageClass *
ModPackageMgrClass::Find_Package (const char *name)
{
ModPackageClass *retval = NULL;
//
// Loop over all the packages in the list until we've found the
// one we want
//
for (int index = 0; index < PackageList.Count (); index ++) {
if (PackageList[index].Get_Package_Filename ().Compare_No_Case (name) == 0) {
retval = &PackageList[index];
}
}
return retval;
}
//////////////////////////////////////////////////////////////////////
//
// Get_Mod_Map_Name_From_CRC
//
//////////////////////////////////////////////////////////////////////
bool
ModPackageMgrClass::Get_Mod_Map_Name_From_CRC_Index
(
uint32 mod_file_crc,
int map_index,
StringClass * mod_name,
StringClass * map_name
)
{
bool retval = false;
(*mod_name) = "";
(*map_name) = "";
//
// Try to find the mod from its CRC
//
if (Find_Package_From_CRC (mod_file_crc, mod_name)) {
//
// Get a pointer to this mod package
//
ModPackageClass *package = ModPackageMgrClass::Find_Package (mod_name->Peek_Buffer ());
if (package != NULL) {
//
// Get the list of maps in this mod
//
DynamicVectorClass list;
package->Build_Level_List (list);
//
// Is this map index in the valid range for the list?
//
if (map_index >= 0 && map_index < list.Count ()) {
(*map_name) = list[map_index];
retval = true;
}
}
}
return retval;
}
//////////////////////////////////////////////////////////////////////
//
// Get_Mod_Map_Name_From_CRC
//
//////////////////////////////////////////////////////////////////////
bool
ModPackageMgrClass::Get_Mod_Map_Name_From_CRC
(
uint32 mod_name_crc,
uint32 map_name_crc,
StringClass * mod_name,
StringClass * map_name
)
{
bool retval = false;
//
// Is there a mod name we need to lookup, or is this just the mapname?
//
if (mod_name_crc == 0) {
//
// Try to find the map from its CRC
//
retval = Find_Filename_From_CRC ("*.mix", map_name_crc, map_name);
} else {
(*mod_name) = "";
(*map_name) = "";
//
// Try to find the mod from its CRC
//
if (Find_Filename_From_CRC ("*.pkg", mod_name_crc, mod_name)) {
//
// Get a pointer to this mod package
//
ModPackageClass *package = ModPackageMgrClass::Find_Package (mod_name->Peek_Buffer ());
if (package != NULL) {
//
// Try to find the map from its CRC inside the mod package
//
retval = package->Find_Map_From_CRC (map_name_crc, map_name);
}
}
}
return retval;
}
//////////////////////////////////////////////////////////////////////
//
// Find_Filename_From_CRC
//
//////////////////////////////////////////////////////////////////////
bool
ModPackageMgrClass::Find_Filename_From_CRC
(
const char * search_mask,
uint32 filename_crc,
StringClass * filename
)
{
if (search_mask == NULL || filename == NULL) {
return false;
}
bool retval = false;
WIN32_FIND_DATA find_info = { 0 };
BOOL keep_going = TRUE;
HANDLE file_find = NULL;
(*filename) = "";
StringClass full_search_mask = "data\\";
full_search_mask += search_mask;
//
// Build a list of all the saved games we know about
//
for (file_find = ::FindFirstFile (full_search_mask, &find_info);
(file_find != INVALID_HANDLE_VALUE) && keep_going;
keep_going = ::FindNextFile (file_find, &find_info))
{
//
// Is this the map we were looking for?
//
if (::CRC_Stringi (find_info.cFileName) == filename_crc) {
//
// Return the file name to the caller
//
(*filename) = find_info.cFileName;
retval = true;
break;
}
}
if (file_find != INVALID_HANDLE_VALUE) {
::FindClose (file_find);
}
return retval;
}
//////////////////////////////////////////////////////////////////////
//
// Find_Package_From_CRC
//
//////////////////////////////////////////////////////////////////////
bool
ModPackageMgrClass::Find_Package_From_CRC
(
uint32 file_crc,
StringClass * filename
)
{
if (filename == NULL) {
return false;
}
bool retval = false;
//
// Loop over all the packages
//
for (int index = 0; index < PackageList.Count (); index ++) {
//
// Does this package's CRC match the one we're looking for?
//
if (PackageList[index].Get_CRC () == file_crc) {
(*filename) = PackageList[index].Get_Package_Filename ();
retval = true;
break;
}
}
return retval;
}
//////////////////////////////////////////////////////////////////////
//
// Load_Current_Mod
//
//////////////////////////////////////////////////////////////////////
void
ModPackageMgrClass::Load_Current_Mod (void)
{
//
// Return if there isn't a current mod selected
//
if (IS_SOLOPLAY || CurrentPackage.Get_Package_Filename ().Is_Empty ()) {
return ;
}
FileFactoryListClass::Get_Instance ()->Remove_Temp_FileFactory ();
FileFactoryListClass::Get_Instance ()->Add_Temp_FileFactory (new MixFileFactoryClass (CurrentPackage.Get_Package_Filename (), _TheFileFactory));
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Unload_Current_Mod
//
//////////////////////////////////////////////////////////////////////
void
ModPackageMgrClass::Unload_Current_Mod (void)
{
//
// Return if there isn't a current mod selected
//
if ( CurrentPackage.Get_Package_Filename ().Is_Empty () ||
FileFactoryListClass::Get_Instance () == NULL)
{
return ;
}
//
// Delete the temp file factory
//
FileFactoryClass *factory = FileFactoryListClass::Get_Instance ()->Remove_Temp_FileFactory ();
if (factory != NULL) {
delete factory;
factory = NULL;
}
return ;
}