/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : commando * * * * $Archive:: /Commando/Code/Commando/modpackagemgr.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 2/14/02 4:33p $* * * * $Revision:: 4 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __MODPACKAGEMGR_H #define __MODPACKAGEMGR_H #include "modpackage.h" ////////////////////////////////////////////////////////////////////// // // ModPackageMgrClass // ////////////////////////////////////////////////////////////////////// class ModPackageMgrClass { public: /////////////////////////////////////////////////////////////////// // Public methods /////////////////////////////////////////////////////////////////// // // Initialization // static void Initialize (void); static void Shutdown (void); // // List support // static void Build_List (void); static void Reset_List (void); // // Package enumeration // static int Get_Package_Count (void) { return PackageList.Count (); } static ModPackageClass * Get_Package (int index) { return &PackageList[index]; } // // Package lookup // static ModPackageClass * Find_Package (const char *name); // // Current package support // static ModPackageClass & Get_Current_Package (void) { return CurrentPackage; } static void Set_Current_Package (const char *package_filename); static void Set_Current_Package (int index); // // Current MOD loading support // static void Load_Current_Mod (void); static void Unload_Current_Mod (void); // // Mod/map package name // static bool Get_Mod_Map_Name_From_CRC (uint32 mod_crc, uint32 map_crc, StringClass *mod_name, StringClass *map_name); static bool Get_Mod_Map_Name_From_CRC_Index (uint32 mod_file_crc, int map_index, StringClass *mod_name, StringClass *map_name); static bool Find_Filename_From_CRC (const char *search_mask, uint32 filename_crc, StringClass *filename); static bool Find_Package_From_CRC (uint32 file_crc, StringClass *filename); protected: /////////////////////////////////////////////////////////////////// // Protected methods /////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////// // Protected member data /////////////////////////////////////////////////////////////////// static DynamicVectorClass PackageList; static ModPackageClass CurrentPackage; }; #endif //__MODPACKAGEMGR_H