/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/moneyevent.cpp $* * * * $Author:: Tom_s $* * * * $Modtime:: 11/10/01 1:03p $* * * * $Revision:: 7 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "moneyevent.h" #include #include #include "networkobjectfactory.h" #include "cnetwork.h" #include "networkobjectmgr.h" #include "gameobjmanager.h" #include "playermanager.h" #include "apppackettypes.h" DECLARE_NETWORKOBJECT_FACTORY(cMoneyEvent, NETCLASSID_MONEYEVENT); //----------------------------------------------------------------------------- cMoneyEvent::cMoneyEvent(void) { SenderId = 0; Amount = 0; Set_App_Packet_Type(APPPACKETTYPE_MONEYEVENT); } //----------------------------------------------------------------------------- void cMoneyEvent::Init(int amount) { WWASSERT(cNetwork::I_Am_Client()); SenderId = cNetwork::Get_My_Id(); Amount = amount; Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID()); if (cNetwork::I_Am_Server()) { Act(); } else { Set_Object_Dirty_Bit(0, BIT_CREATION, true); } } //----------------------------------------------------------------------------- void cMoneyEvent::Act(void) { WWASSERT(cNetwork::I_Am_Server()); cPlayer * p_player = cPlayerManager::Find_Player(SenderId); if (p_player != NULL && p_player->Invulnerable.Is_True()) { p_player->Set_Money(Amount); WWDEBUG_SAY(("Client %d setting money to %d.\n", SenderId, Amount)); } Set_Delete_Pending(); } //----------------------------------------------------------------------------- void cMoneyEvent::Export_Creation(BitStreamClass & packet) { WWASSERT(cNetwork::I_Am_Client()); cNetEvent::Export_Creation(packet); WWASSERT(SenderId > 0); packet.Add(SenderId); packet.Add(Amount); Set_Delete_Pending(); } //----------------------------------------------------------------------------- void cMoneyEvent::Import_Creation(BitStreamClass & packet) { cNetEvent::Import_Creation(packet); WWASSERT(cNetwork::I_Am_Server()); packet.Get(SenderId); packet.Get(Amount); WWASSERT(SenderId > 0); Act(); }