/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Commando/moneyevent.cpp $*
* *
* $Author:: Tom_s $*
* *
* $Modtime:: 11/10/01 1:03p $*
* *
* $Revision:: 7 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "moneyevent.h"
#include
#include
#include "networkobjectfactory.h"
#include "cnetwork.h"
#include "networkobjectmgr.h"
#include "gameobjmanager.h"
#include "playermanager.h"
#include "apppackettypes.h"
DECLARE_NETWORKOBJECT_FACTORY(cMoneyEvent, NETCLASSID_MONEYEVENT);
//-----------------------------------------------------------------------------
cMoneyEvent::cMoneyEvent(void)
{
SenderId = 0;
Amount = 0;
Set_App_Packet_Type(APPPACKETTYPE_MONEYEVENT);
}
//-----------------------------------------------------------------------------
void
cMoneyEvent::Init(int amount)
{
WWASSERT(cNetwork::I_Am_Client());
SenderId = cNetwork::Get_My_Id();
Amount = amount;
Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID());
if (cNetwork::I_Am_Server()) {
Act();
} else {
Set_Object_Dirty_Bit(0, BIT_CREATION, true);
}
}
//-----------------------------------------------------------------------------
void
cMoneyEvent::Act(void)
{
WWASSERT(cNetwork::I_Am_Server());
cPlayer * p_player = cPlayerManager::Find_Player(SenderId);
if (p_player != NULL && p_player->Invulnerable.Is_True()) {
p_player->Set_Money(Amount);
WWDEBUG_SAY(("Client %d setting money to %d.\n", SenderId, Amount));
}
Set_Delete_Pending();
}
//-----------------------------------------------------------------------------
void
cMoneyEvent::Export_Creation(BitStreamClass & packet)
{
WWASSERT(cNetwork::I_Am_Client());
cNetEvent::Export_Creation(packet);
WWASSERT(SenderId > 0);
packet.Add(SenderId);
packet.Add(Amount);
Set_Delete_Pending();
}
//-----------------------------------------------------------------------------
void
cMoneyEvent::Import_Creation(BitStreamClass & packet)
{
cNetEvent::Import_Creation(packet);
WWASSERT(cNetwork::I_Am_Server());
packet.Get(SenderId);
packet.Get(Amount);
WWASSERT(SenderId > 0);
Act();
}