/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/commando/movie.h $*
* *
* $Author:: Patrick $*
* *
* $Modtime:: 1/03/02 11:02a $*
* *
* $Revision:: 7 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef MOVIE_H
#define MOVIE_H
#ifndef ALWAYS_H
#include "always.h"
#endif
#ifndef GAMEMODE_H
#include "gamemode.h"
#endif
#ifndef QUAT_H
#include "quat.h"
#endif
#ifndef VECTOR3_H
#include "vector3.h"
#endif
#include "cdverify.h"
#include "wwstring.h"
// Game Mode to do movies
class MovieGameModeClass : public GameMajorModeClass, public Observer
{
public:
virtual const char *Name() { return "Movie"; } // the name of this mode
virtual void Init(); // called when the mode is activated
virtual void Shutdown(); // called when the mode is deactivated
virtual void Think(); // called each time through the main loop
virtual void Render(); // called each time through the main loop
void Start_Movie( const char * filename );
void Startup_Movies( void );
void Movie_Done( void );
//
// Notification
//
void HandleNotification (CDVerifyEvent &event);
protected:
void Play_Movie( const char * filename );
CDVerifyClass CDVerifier;
StringClass PendingMovieFilename;
bool IsPending;
bool IsPlaying;
};
#endif // MOVIE_H