/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/commando/movie.h $* * * * $Author:: Patrick $* * * * $Modtime:: 1/03/02 11:02a $* * * * $Revision:: 7 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef MOVIE_H #define MOVIE_H #ifndef ALWAYS_H #include "always.h" #endif #ifndef GAMEMODE_H #include "gamemode.h" #endif #ifndef QUAT_H #include "quat.h" #endif #ifndef VECTOR3_H #include "vector3.h" #endif #include "cdverify.h" #include "wwstring.h" // Game Mode to do movies class MovieGameModeClass : public GameMajorModeClass, public Observer { public: virtual const char *Name() { return "Movie"; } // the name of this mode virtual void Init(); // called when the mode is activated virtual void Shutdown(); // called when the mode is deactivated virtual void Think(); // called each time through the main loop virtual void Render(); // called each time through the main loop void Start_Movie( const char * filename ); void Startup_Movies( void ); void Movie_Done( void ); // // Notification // void HandleNotification (CDVerifyEvent &event); protected: void Play_Movie( const char * filename ); CDVerifyClass CDVerifier; StringClass PendingMovieFilename; bool IsPending; bool IsPlaying; }; #endif // MOVIE_H