/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/netevent.cpp $* * * * $Author:: Tom_s $* * * * $Modtime:: 11/10/01 1:03p $* * * * $Revision:: 5 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "netevent.h" #include "cnetwork.h" //----------------------------------------------------------------------------- void cNetEvent::Init(void) { WWASSERT(cNetwork::I_Am_Server()); if (cNetwork::I_Am_Client()) { Act(); } // // This is a transient object. It is created, rendered, and destroyed immediately. // Set_Delete_Pending(); } //----------------------------------------------------------------------------- void cNetEvent::Export_Creation(BitStreamClass &packet) { NetworkObjectClass::Export_Creation(packet); } //----------------------------------------------------------------------------- void cNetEvent::Import_Creation(BitStreamClass &packet) { NetworkObjectClass::Import_Creation(packet); }