/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/nethandler.h $* * * * $Author:: Tom_s $* * * * $Modtime:: 1/05/02 11:57a $* * * * $Revision:: 35 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSV_VER) #pragma once #endif #ifndef NETHANDLER_H #define NETHANDLER_H #ifndef ALWAYS_H #include "always.h" #endif #ifndef COMBAT_H #include "combat.h" #endif // // The combat lib calls these commando application-level methods. // Other applications using the combat lib will not implement a class // like this one. // class GameCombatNetworkHandlerClass : public CombatNetworkHandlerClass { public: bool Can_Damage(ArmedGameObj * p_armed_damager, PhysicalGameObj * p_phys_victim); float Get_Damage_Factor(ArmedGameObj * p_armed_damager, PhysicalGameObj * p_phys_victim); bool Is_Gameplay_Permitted(void); void On_Soldier_Kill(SoldierGameObj * p_soldier, SoldierGameObj * p_victim); void On_Soldier_Death(SoldierGameObj * p_soldier); }; #endif // NETHANDLER_H