/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/nettgas.h $* * * * $Author:: Tom_s $* * * * $Modtime:: 9/12/00 1:36p $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSV_VER) #pragma once #endif #include "bittype.h" // // This is a storing house for ingame tga's relating to networking // and multiplayer. // The const preceding each LPCSTR permits inclusion in multiple source files. // // Purposes: // - to maintain a list of multiplay tga's for creation by the sound guys. // - the usual purposes for using defines // - ability to jump to these effects in the code. // #ifndef NETTGAS_H #define NETTGAS_H const LPCSTR NETTGA_SMALL_FONT = "FONT6x8.TGA"; const LPCSTR NETTGA_MEDIUM_FONT = "FONT9x12.TGA"; const LPCSTR NETTGA_BIG_FONT = "FONT12x16.TGA"; const LPCSTR NETTGA_YOU_INDICATOR = "you.tga"; #endif // NETTGAS_H //const LPCSTR NETTGA_SPECTATABLE_INDICATOR = "specable.tga"; //const LPCSTR NETTGA_SPECTATING_EYE = "eye.tga";