/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/overlay.h $* * * * $Author:: Byon_g $* * * * $Modtime:: 5/14/01 4:19p $* * * * $Revision:: 4 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef OVERLAY_H #define OVERLAY_H #ifndef ALWAYS_H #include "always.h" #endif #ifndef GAMEMODE_H #include "gamemode.h" #endif class CameraClass; class SimpleSceneClass; class RenderObjClass; #define OVERLAY_SCENE OverlayGameModeClass::Scene #define OVERLAY_CAMERA OverlayGameModeClass::Camera /* ** Game Mode to display screen images */ class OverlayGameModeClass : public GameModeClass { public: virtual const char *Name() { return "Overlay"; } // the name of this mode virtual void Init(); // called when the mode is activated virtual void Shutdown(); // called when the mode is deactivated virtual void Think() {} // called each time through the main loop virtual void Render(); // called each time through the main loop static SimpleSceneClass * Scene; static CameraClass * Camera; }; /* ** Game Mode to display W3D overlay files */ class Overlay3DGameModeClass : public GameModeClass { public: virtual const char *Name() { return "Overlay3D"; } // the name of this mode virtual void Init(); // called when the mode is activated virtual void Shutdown(); // called when the mode is deactivated virtual void Think(); // called each time through the main loop virtual void Render(); // called each time through the main loop void Start_Intro( void ); void Start_End_Screen( void ); private: void Release_Model( void ); void Set_Model( const char * name, const char * anim_name ); static SimpleSceneClass * Scene; static CameraClass * Camera; static RenderObjClass * Model; static float ModelTimer; static bool EndScreen; }; #endif