/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/playermanager.h $* * * * $Author:: Denzil_l $* * * * $Modtime:: 2/27/02 5:51p $* * * * $Revision:: 46 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSV_VER) #pragma once #endif #ifndef PLAYERMANAGER_H #define PLAYERMANAGER_H #include "vector3.h" #include "bittype.h" #include "slist.h" #include "player.h" #include "wwstring.h" #include "widestring.h" #include static const int PLAYER_ID_UNKNOWN = -99999; static const int MAX_PLAYERS = 255; class ChunkSaveClass; class ChunkLoadClass; class Render2DTextClass; class Font3DInstanceClass; typedef enum {PLAYER_ADDED, PLAYER_REMOVED, PLAYER_DEACTIVATED, PLAYER_ACTIVATED} PLAYERMGR_ACTION; typedef TypedActionPtr PlayerMgrEvent; //----------------------------------------------------------------------------- class cPlayerManager { public: static void Onetime_Init(void); static void Onetime_Shutdown(void); static void Think(void); static void Render(void); static bool Save(ChunkSaveClass & csave); static bool Load(ChunkLoadClass & cload); static void Reset_Players(void); static void Remove_All(void); // N.B. destructive static int Tally_Team_Size(int type); static bool Is_Kill_Treasonous(cPlayer * p_killer, cPlayer * p_victim); static void Sort_Players(bool fast_sort); //static int Get_Leaders_Id(void); static cPlayer * Find_Player(int id); static cPlayer * Find_Player(const WideStringClass & name); static cPlayer * Find_Inactive_Player(const WideStringClass & name); static cPlayer * Find_Team_Player(int team_number); static cPlayer * Find_Random_Team_Player(int team_number); static cPlayer * Find_Team_Mate(cPlayer * p_player); static cPlayer* Find_Clan_Mate(cPlayer* player); static bool Is_Player_Present(int id); static bool Is_Player_Present(WideStringClass & name); static const WideStringClass &Get_Player_Name(int id); static SList * Get_Player_Object_List(void) {return &PlayerList;} static void Add(cPlayer * p_player); static void Remove(cPlayer * p_player); // N.B. destructive static int Count(void); static void Deactivated(cPlayer* p_player); static void Activated(cPlayer* p_player); static void Compute_Ladder_Points(int winner_id); static WideStringClass Determine_Mvp_Name(void); static void Increment_Player_Times(void); static int Compute_Full_Player_List_Height(void); static int Get_Average_Ladder_Points(void); static unsigned short Get_Average_WOL_Points(void); static int Get_Average_Games_Played(void); static int Get_Average_Ping(void); static int Get_Average_FPS(void); static void Log_Player_List(void); static void Add_Event_Observer(Observer& observer) {mNotifier.AddObserver(observer);} private: static void Render_Player_List(void); static int Player_Compare(const void * elem1, const void * elem2); static int Fast_Player_Compare(const void * elem1, const void * elem2); static void List_Print(WideStringClass & text, Vector3 color); static void Line(float x, float length, int line_color); static void Construct_Heading(WideStringClass & heading, bool force_verbose = false); //static int Get_Ranked_Id(int rank); static void Remove_Inactive(void); static int Compute_Fast_Sort_Key(cPlayer * player); static SList PlayerList; static cPlayer * Player_Array[MAX_PLAYERS]; static Render2DTextClass * PTextRenderer; static Font3DInstanceClass * PFont; static const float Y_INCREMENT_FACTOR; static int XPos; static int YPos; static Notifier mNotifier; }; //----------------------------------------------------------------------------- #endif // PLAYERMANAGER_H