/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/purchaserequestevent.cpp $* * * * $Author:: Steve_t $* * * * $Modtime:: 8/14/02 11:57a $* * * * $Revision:: 11 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "purchaserequestevent.h" #include #include #include "networkobjectfactory.h" #include "cnetwork.h" #include "networkobjectmgr.h" #include "gameobjmanager.h" #include "vendor.h" #include "playertype.h" #include "purchaseresponseevent.h" #include "apppackettypes.h" #include "consolemode.h" DECLARE_NETWORKOBJECT_FACTORY(cPurchaseRequestEvent, NETCLASSID_PURCHASEREQUESTEVENT); //----------------------------------------------------------------------------- cPurchaseRequestEvent::cPurchaseRequestEvent(void) { SenderId = 0; PurchaseType = VendorClass::TYPE_SUPPLY; ItemIndex = 0; AltSkinIndex = -1; Set_App_Packet_Type(APPPACKETTYPE_PURCHASEREQUESTEVENT); } //----------------------------------------------------------------------------- void cPurchaseRequestEvent::Init(VendorClass::PURCHASE_TYPE type, int item_index, int alt_skin_index) { WWASSERT(cNetwork::I_Am_Client()); SenderId = cNetwork::Get_My_Id(); PurchaseType = type; ItemIndex = item_index; AltSkinIndex = alt_skin_index; Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID()); if (cNetwork::I_Am_Server()) { Act(); } else { Set_Object_Dirty_Bit(0, BIT_CREATION, true); } } //----------------------------------------------------------------------------- void cPurchaseRequestEvent::Act(void) { WWASSERT(cNetwork::I_Am_Server()); // // Lookup the data needed to make the purchase // SoldierGameObj *player = GameObjManager::Find_Soldier_Of_Client_ID(SenderId); VendorClass::PURCHASE_ERROR result = VendorClass::PERR_UNKNOWN; WWASSERT(The_Game() != NULL); if (The_Game()->Is_Gameplay_Permitted()) { // // Attempt to make the purchase // result = VendorClass::Purchase_Item (player, (VendorClass::PURCHASE_TYPE)PurchaseType, ItemIndex, AltSkinIndex, false); } else { result = VendorClass::PERR_NO_FACTORY; } // // Show the server admin who bought the vehicle. // if (cNetwork::I_Am_Only_Server()) { if (result == VendorClass::PERR_SUCCESS && (VendorClass::PURCHASE_TYPE)PurchaseType == VendorClass::TYPE_VEHICLE) { cPlayer* player = cPlayerManager::Find_Player(SenderId); StringClass short_name(true); player->Get_Name().Convert_To(short_name); ConsoleBox.Print_Maybe("%s purchased a vehicle\n", short_name.Peek_Buffer()); } } // // Now send the response to the client // cPurchaseResponseEvent * p_event = new cPurchaseResponseEvent; p_event->Init((int) result, SenderId); Set_Delete_Pending(); } //----------------------------------------------------------------------------- void cPurchaseRequestEvent::Export_Creation(BitStreamClass & packet) { WWASSERT(cNetwork::I_Am_Client()); cNetEvent::Export_Creation(packet); WWASSERT(SenderId > 0); packet.Add(SenderId); packet.Add(PurchaseType); packet.Add(ItemIndex); packet.Add(AltSkinIndex); Set_Delete_Pending(); } //----------------------------------------------------------------------------- void cPurchaseRequestEvent::Import_Creation(BitStreamClass & packet) { cNetEvent::Import_Creation(packet); WWASSERT(cNetwork::I_Am_Server()); packet.Get(SenderId); packet.Get(PurchaseType); packet.Get(ItemIndex); packet.Get(AltSkinIndex); WWASSERT(SenderId > 0); Act(); }