/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/purchaseresponseevent.cpp $* * * * $Author:: Tom_s $* * * * $Modtime:: 12/20/01 2:57p $* * * * $Revision:: 10 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "purchaseresponseevent.h" #include #include #include "networkobjectfactory.h" #include "gamemode.h" #include "cnetwork.h" #include "consolefunction.h" #include "vendor.h" #include "translatedb.h" #include "string_ids.h" #include "textdisplay.h" #include "apppackettypes.h" #include "messagewindow.h" #include "wwaudio.h" DECLARE_NETWORKOBJECT_FACTORY(cPurchaseResponseEvent, NETCLASSID_PURCHASERESPONSEEVENT); //----------------------------------------------------------------------------- cPurchaseResponseEvent::cPurchaseResponseEvent(void) { PurchaserId = -1; ResponseId = -1; Set_App_Packet_Type(APPPACKETTYPE_PURCHASERESPONSEEVENT); } //----------------------------------------------------------------------------- void cPurchaseResponseEvent::Init(int response_id, int client_id) { WWASSERT(cNetwork::I_Am_Server()); PurchaserId = client_id; ResponseId = response_id; if (cNetwork::I_Am_Client() && PurchaserId == cNetwork::Get_My_Id()) { Act(); } else { Set_Object_Dirty_Bit(client_id, BIT_CREATION, true); } } //----------------------------------------------------------------------------- void cPurchaseResponseEvent::Act(void) { if (!GameModeManager::Find("Combat")->Is_Active()) { return; } WWASSERT(cNetwork::I_Am_Client()); /* if (PurchaserId != cNetwork::Get_My_Id()) { return; } */ WWASSERT(PurchaserId == cNetwork::Get_My_Id()); WideStringClass wide_string; if ( ResponseId == VendorClass::PERR_SUCCESS ) { wide_string.Format( L"%s\n", TRANSLATION(IDS_MP_CNC_PURCHASE_GRANTED) ); // // Play a custom SFX for feedback // WWASSERT(WWAudioClass::Get_Instance() != NULL); WWAudioClass::Get_Instance()->Create_Instant_Sound("Purchase_Granted", Matrix3D(1)); } else if ( ResponseId == VendorClass::PERR_NO_FUNDS ) { wide_string.Format( L"%s\n", TRANSLATION(IDS_MP_CNC_INSUFFICIENT_FUNDS) ); } else if ( ResponseId == VendorClass::PERR_NO_FACTORY ) { wide_string.Format( L"%s\n", TRANSLATION(IDS_MP_CNC_FACTORY_UNAVAILABLE) ); } else if ( ResponseId == VendorClass::PERR_OPERATION_PENDING ) { wide_string.Format( L"%s\n", TRANSLATION(IDS_MP_CNC_TRANSACTION_PENDING) ); } else if ( ResponseId == VendorClass::PERR_NOT_IN_STOCK ) { wide_string.Format( L"%s\n", TRANSLATION(IDS_MP_CNC_NOT_IN_STOCK) ); } // // Display the message... // CombatManager::Get_Message_Window ()->Add_Message (wide_string, Vector3 (0.7F, 0.7F, 0.7F)); Set_Delete_Pending(); } //----------------------------------------------------------------------------- void cPurchaseResponseEvent::Export_Creation(BitStreamClass & packet) { WWASSERT(cNetwork::I_Am_Server()); cNetEvent::Export_Creation(packet); packet.Add(PurchaserId); packet.Add(ResponseId); Set_Delete_Pending(); } //----------------------------------------------------------------------------- void cPurchaseResponseEvent::Import_Creation(BitStreamClass & packet) { WWASSERT(cNetwork::I_Am_Only_Client()); cNetEvent::Import_Creation(packet); packet.Get(PurchaserId); packet.Get(ResponseId); Act(); }