/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/commando/renegadeplayerterminal.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 8/22/01 5:34p $* * * * $Revision:: 4 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __RENEGADEPLAYERTERMINAL_H #define __RENEGADEPLAYERTERMINAL_H #include "playerterminal.h" #include "purchasesettings.h" //////////////////////////////////////////////////////////////// // // RenegadePlayerTerminalClass // //////////////////////////////////////////////////////////////// class RenegadePlayerTerminalClass : public PlayerTerminalClass { public: //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// RenegadePlayerTerminalClass (void); virtual ~RenegadePlayerTerminalClass (void); //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // // Inherited // void Display_Terminal (SoldierGameObj *player, TYPE type); void Display_Default_Terminal_For_Player (SoldierGameObj *player); private: //////////////////////////////////////////////////////////////// // Private methods //////////////////////////////////////////////////////////////// void Show_Terminal_Dialog (PurchaseSettingsDefClass::TEAM team); }; #endif //__RENEGADEPLAYERTERMINAL_H