/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/scorescreen.h $* * * * $Author:: Byon_g $* * * * $Modtime:: 10/22/01 7:32p $* * * * $Revision:: 7 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef SCORESCREEN_H #define SCORESCREEN_H #ifndef ALWAYS_H #include "always.h" #endif #ifndef GAMEMODE_H #include "gamemode.h" #endif #ifndef __MENU_DIALOG_H #include "menudialog.h" #endif /* ** Game (Sub) Mode to display ScoreScreen view */ class ScoreScreenGameModeClass : public GameModeClass { public: virtual const char *Name() { return "ScoreScreen"; } // the name of this mode virtual void Init(); // called when the mode is activated virtual void Shutdown() {} // called when the mode is deactivated virtual void Think() {} // called each time through the main loop virtual void Render() {} // called each time through the main loop void Save_Stats( void ); }; //////////////////////////////////////////////////////////////// // // StartSPGameDialogClass // //////////////////////////////////////////////////////////////// class ScoreScreenDialogClass : public MenuDialogClass { public: //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// ScoreScreenDialogClass (void); void On_Init_Dialog (void); void On_Destroy (void); void On_Command (int ctrl_id, int mesage_id, DWORD param); private: bool ScoreScreenActive; int Get_Time_To_Finish_Stars( void ); int Get_Level_Of_Play_Stars( void ); int Get_Saves_Loaded_Stars( void ); int Get_Secondary_Missions_Stars( void ); }; #endif