/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/scpingresponseevent.cpp $* * * * $Author:: Tom_s $* * * * $Modtime:: 10/09/01 2:05p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "scpingresponseevent.h" #include #include #include "debug.h" #include "networkobjectfactory.h" #include "cnetwork.h" #include "networkobjectmgr.h" #include "apppackettypes.h" #include "clientpingmanager.h" #include "wwprofile.h" DECLARE_NETWORKOBJECT_FACTORY(cScPingResponseEvent, NETCLASSID_SCPINGRESPONSEEVENT); //----------------------------------------------------------------------------- cScPingResponseEvent::cScPingResponseEvent(void) { PingNumber = -1; Set_App_Packet_Type(APPPACKETTYPE_SCPINGRESPONSEEVENT); } //----------------------------------------------------------------------------- void cScPingResponseEvent::Init(int sender_id, int ping_number) { //WWDEBUG_SAY(("cScPingResponseEvent::Init at frame %d\n", WWProfileManager::Get_Frame_Count_Since_Reset())); WWASSERT(sender_id >= 0); WWASSERT(ping_number >= 0); WWASSERT(cNetwork::I_Am_Server()); PingNumber = ping_number; Set_Object_Dirty_Bit(sender_id, BIT_CREATION, true); } //----------------------------------------------------------------------------- void cScPingResponseEvent::Act(void) { WWASSERT(cNetwork::I_Am_Only_Client()); cClientPingManager::Response_Received(PingNumber); Set_Delete_Pending(); } //----------------------------------------------------------------------------- void cScPingResponseEvent::Export_Creation(BitStreamClass & packet) { //WWDEBUG_SAY(("cScPingResponseEvent::Export_Creation at frame %d\n", WWProfileManager::Get_Frame_Count_Since_Reset())); WWASSERT(cNetwork::I_Am_Server()); cNetEvent::Export_Creation(packet); packet.Add(PingNumber); Set_Delete_Pending(); } //----------------------------------------------------------------------------- void cScPingResponseEvent::Import_Creation(BitStreamClass & packet) { WWASSERT(cNetwork::I_Am_Only_Client()); cNetEvent::Import_Creation(packet); packet.Get(PingNumber); Act(); }