/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/sctextobj.h $* * * * $Author:: Tom_s $* * * * $Modtime:: 11/30/01 12:52p $* * * * $Revision:: 5 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef __SCTEXTOBJ_H__ #define __SCTEXTOBJ_H__ #include "netevent.h" #include "netclassids.h" enum TextMessageEnum { TEXT_MESSAGE_PUBLIC, TEXT_MESSAGE_TEAM, TEXT_MESSAGE_PRIVATE, }; enum { HOST_TEXT_SENDER = -1 }; //----------------------------------------------------------------------------- // // A S->C mirrored object for ingame text communications. // class cScTextObj : public cNetEvent { public: cScTextObj(void); void Init(const WideStringClass & text, TextMessageEnum type, bool is_host_admin_message, int sender_id, int recipient_id = -1); virtual void Export_Creation(BitStreamClass &packet); virtual void Import_Creation(BitStreamClass &packet); virtual uint32 Get_Network_Class_ID(void) const {return NETCLASSID_SCTEXTOBJ;} private: virtual void Act(void); void Set_Dirty_Bit_For_Team(DIRTY_BIT bit, int team); int SenderId; int RecipientId; TextMessageEnum Type; WideStringClass Text; bool IsHostAdminMessage; }; //----------------------------------------------------------------------------- #endif // __SCTEXTOBJ_H__